it would be really nice if we could see the actual amount a building produces (assuming it was built right when it was hovered over) after all the buffs and what not. and the timer until it could be built would be nice if it were applied to research, and a cooldown time before you get another charge from a divine ability would all be nice. the lack of these things arent game breaking, but would be extrtemely nice
it would be cool if a sworn swords sell value went up as they leveled up. and same for superior results with gear and companions, to add some extra income by "flipping" them.
how exactly are you making the odds work? because ive lost the past 4 quests and adventures when my stat that was used was above 40 and the opponents was below 15.
could you remove the buildings that need talents from fealties to other factions from the building list? they sort of clog it up and are useless. unless there's a way to get them that im not aware of