It's such a disappointment that an onipotent entity like god can't make two or more acts at the same time. Also, some of them are quite a disappointment by themselves. lol
Lol. Everything was going great with my Cursed Werewolf. I arrived at level 12 nearly invincible, no problems at all, already scenting that hard badge around the corner. Then, all of a sudden, the game bugs when I attack a random monster. Now I'm levelling up endlessly and everything else is frozen. Disappointed. 2/5
AI is too stupid. This makes time attack challenges to be 90% dependant on luck. Also, grinding earlier levels for money is boring, there should have alternative ways for getting it. Alternatively, you could make this unnecessary by smoothing the huge difficulty gap between consecutive levels. 4/5
Easy, but I found the timing accuracy situations amazing. You could explore this nice feature for the sequel, offering new and more challenging challenges. ;) 5/5
I'm not a balanced person, and this game forces me to be. I'd be really happy to flood an area with a specific kind of tower and see a spectacular massacre like on some other TD's games, but even with all upgrades, this ends up in a disaster. Yet, a good and challenging game, I like it. 4/5
Good and simple. Would be better if trading were more effective on later game, by raising ships' and upgrades' price while reducing salvagings' rewards, and giving those alternative shots (on board, crew and sail) a reasonable effect like: burn damage (for board shots), damage reducing (for crew shots) and ap damage (for sail shots). I'm saying that 'cause I simply didn't use these through my gameplay, I only used quick shots, that are cheaper. Also, following my logic, quick shots wouldn't be able to do ap damage anymore. And please, boost that final battle by empowering the boss and adding some more story for motivational effects.