It's not that bad, c'mon. The graphics are ok and movements too. But, really, there is still a lot to be done here in order to become an enjoyable game. Some initial points: 1) A plot. 2) Removing that awful pop-up in the beginning of each level. Leave that info along with constant icons on screen's top, near the hearts. 3) Showing how many coins do we have. 4) Removing those senseless gun bubbles and making the upgrades "unloseable". 5) Allowing us to acess the upgrade screen after beating/losing any level. 6) Rebalancing the weapons' damage with enemies' hp. 7) Checking some small, yet annoying typos like "mashine gun". After these, more in-depth improvements can be thought. But don't give up. 2/5
Hey Cxdsom!
Thanks for taking the time to give us some feedbacks, we appreciate it!
We'll try to see what we can do to improve your experience in the coming games.
Keep having fun!
Nice short game. Fluid movements, good graphics and sound, but it was a bit easy for me (first time play - hell mode with no deaths). Here are some perceptions/ideas:
Fairies are overpowered, they should be way harder to find or heal less, like 1/4 heart. There should be a wider selection of itens, including consumables as bombs (damage, slow etc.), a time hourglass, poison, side crossbows and so on. Take away the after-hit invencibility and make the shield consumable (perfect protection for like 2 secs). Mouse controls are way preferred for bullet hell parts over keyboard's. Add more bronze doors and rise the keys' price (I've ended up the game with a lot of 'em, since I bought them all for nothing).
There's a lot of potential here, and I'd love to see it explored. And, as many said: thanks for not being just one more idle game. 5/5
Great concept, but there is still a lot of non-explored potential. For instance, leves are just too "one-way", there's no place to be dumb since you just need to follow the only possible path to reach the final. But still, the controls are fluid and confortable, the music is adequate and the minimalist graphics fit well. 4/5
1- Allow to acess the 'Equip' tab while on trip so we get the option to throw them away instead of food. I had this issue on the early game, when I still had lame caravans.
2- Show monster evolution requirements on the guide. I had to search it on your Facebook page that Fuzzyfsh shared here.
3- Add an option to skip traveling animation. It gets really tiresome/time demanding and sometimes I'm simply not interested in looting that area.
4- Nerf gold gain on middle/late game or increase gym prices. It's just too easy to max out stats and get over-powered the way it is now.
5- Stores should not sell stat-boosting food. Same reason as before. Also, these foods seem to give bonuses way higher than they say, you should check that.
6- Maybe I'm just too noob, but I didn't manage to use the 'Tree of Life' arcana to ressurect fallen monsters. It's an active skill, but how can I click on the fallen beasts if they disappear? Maybe setting it to bring back one random ally when used works better.
Auto-raid the first dungeon a few times for haste rings, combine them (real cheap) and equip your warrior. Get some decent lifesteal, damage and you now have an almost immortal raging berserker. Sit and enjoy the massacre. Very nice and enjoyable game.
Got a minigun and it does not shoot, wtf? I haven't bought any of the weapons between it and uzi. Must I have all the previous for being able to use it?
It had everything to be a great game: nice graphics and sounds, smooth controls and some lore. However, it gets you bored fastly due to it's monotony and nearly useless upgrades. It seems there was great effort and dedication on the concept and polishment, on the other hand, gameplay features and "addiction factors" were a bit forgotten. 3/5
Upgrades do not keep up with the increasing difficulty (firing rate and movement speed ones would be heavily appreciated). Pets are often mistaken for monsters, and there's no way to remove them since activating one (I didn't see). Other game modes and a wider range of missions would help breaking the monotony, also. Overall it's a good looking, attractive game, but these issues weaken it a bit. 3/5
Quite good game, but having one wall to protect 3 supports makes things very unpleasant after a while. Am I supposed to level up one support at a time? That ain't cool. Also, the battle system have some small flaws like not allowing me to change targets or using arcane skills while attacking, and this gives some seconds disadvantage. 3/5
Hey Cxdsom! Thanks for taking the time to give us some feedbacks, we appreciate it! We'll try to see what we can do to improve your experience in the coming games. Keep having fun!