If your command center re-enters orbit while still holding AC, It will randomly drop it onto the battlefield. Use this as a "Last Stand" attempt if you have AC stored up.
About this game (To kill surprises): Response time gradually gets worse as you play the round, and the more mechs, the lower the response time. Multiplayer is just now getting anywhere near almost-pseudo-active. I doubt campaign's ever coming. Money gain increases drastically as you level up. Being in a guild allows you to give/receive gear with fellow guild members, but you must be invited. Reload is the only value you want to be low. Missiles have a discrete area they can target, but they have a 100% chance at hitting, even in smoke. EMP time can be reduced against you by using engineers. This game is the antonym of PtW/PtP, so don't worry. You can earn sprockets by earning achievements and logging into facebook/twitter.
If you HATE the levels you're stuck with, you can just reset the campaign map by using a life. As of energy, I have NO clue what you're talking about. This is a play-by-life game, where if you lose you lose a life. You earn money by selling useless ships, turrets, aux. items, and technologies, or by simply earning it in battle. As of multiplayer, the only issue is how obtainable mjoinr is. Just cough up all your iron for credits, then you have 3500. Use it to buy a mjoinr. But where's the fun in that?
I'm... Actually amazed by this game...1 AND multiplayer player. Ok. Lag free in single player. Nice. Now to figure out how to get titanium. Time for some OH CRAP... MUTE BUTTON!?... 5/5. Gg, fair developers, Gg...
Adding a meteor-landing-indicator is a bit much... Sorry for being sentimental, but there used to not be that. We'd have to guess where the meteor was going to land. Worse yet, the meteors were faster, too. All well, griping time over. Time to kill some fish. X3
@SquidBait01: Actually, a battle mode would be beautiful! One of the cars I made also worked as a meteor used to smash enemy cars and crush their drivers and still stay operational!
Each character has their own ups and downs. The engineer is a beautiful kill-streak artist, with powerful, cheap kill streaks. The mercenary can dish out lots of damage at close-medium range, and has an ammo boost! The general has great fire rate, and is effective in attacking snipers. The sniper is a good all-around person, capable of long and short range fire fights. It is also capable of bolt-action fire snipers, which can 1-hit kill units on head shot with extreme accuracy. The juggernaut can absorb sniper-damage, and wipes out enemies passively with elemental weapon, or actively with grenade launchers, shotguns, and assault rifles!
I noticed something wrong with xspeeddemon's cars. They are attached by too many connectors, giving it a high risk of glitching. You only need 3 white connectors to safely secure one object to another, not 6+.
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