You may be a young person who is working hard on this, and if you are, be encouraged. You'd done some good work. But buggy, unclear tutorial, those odd pictures I have to "next" through--you've got some areas of improvement. But keep up the work!
Suggestion: Where you have the "lose" statement (good) put a bonus there, let bonuses appear around the area at random, and when you touch a bonus, the falling objects either slow down or are repelled from you. Also have a "bad" bonus where the objects are slightly attracted to you.
Grindy. Needs more advancement. If I beat every level perfectly, and then reach a level, I shouldn't be blown out of the level game over because I didn't replay those 5 levels I aced 5 more times.
Add much, much more and you've got something. Different weapons, enemies, weapons that take both lifting and firing clicks (shotgun?) and this could be good.
These are good old fashioned games. Could you make the depth charges fall from one side of the boat or the other? With a left/right launch instead of just one side?