A game with loads of potential, beset by UI issues. It seems it's being optimised for touch, but there's not enough dragging shortcuts. Commands are buried in menus when they could easily be placed out. Even purchasing cards has menu quirks.
Yes, we didn't want to build any interfaces that would not work devices like iPads and Surface tablets. We want the game to work basically the same way on any device you might want to play on. Unfortunately that meant we had to make some sacrifices. We _did_ make some optimizations for Desktop though, right click to give a move order is really important. Drag and drop in the collection screen. If you can think some more we should do I would love to hear it!
Yes, we didn't want to build any interfaces that would not work devices like iPads and Surface tablets. We want the game to work basically the same way on any device you might want to play on. Unfortunately that meant we had to make some sacrifices. We _did_ make some optimizations for Desktop though, right click to give a move order is really important. Drag and drop in the collection screen. If you can think some more we should do I would love to hear it!