Nice graphics/sfx/music. Personally I feel like parking games are just the part of the original GTA where you drive home after the mission, but people seem to like them. Well done parking game.
Seems very deep, and seems to have been a huge design and programming effort, but the game is pretty much unplayable. Controls are total mush, and a tap against the wall can cause the ship to be flung into the air and never land. I'm typing this comment during one of these episodes.
Thank you very much for your feedback.
Please give me the opportunity to respond to it.
1.) Mush of controls is intended, as the vehicles aren´t cars. Think of it as a necessity to drift.
2.) Flying into the air after tapping a wall is a known thing on orbital tracks. We are working on this. In the meanwhile the player can press Return to reset. Additionally the vehicle will reset when leaving a certain distance to the track.
Do I get your feedback correct? Is there anything else we should write down for further development?
This should be fixed now.