You forget Weed, Cocaine, LSD, and Ecstasy. Oh not to mention the suitcase upgrades etc. Decent clone, but if added the above and called it Dope Wars you'd get 5/5.
This game pisses me off. Cut all creatures hit points in half. I waste enough of my time as is, plz don't make me run around in circles for 5 min like a dog chasing his tail while not even the slightest chance of death looms over me unless my phone rings.
If you really want to keep it "balanced" than make the enemies shoot faster, just plz god nerf those hit points.
Great game just has a few balancing issues. After beating the game I still had only many 15 recipes and not even a need to craft anything. I hadn't unlocked the last two tiers of defense or even seen any use to. I never even used any spells outside of drain as a Mage being that my attacks was as if or even more effective than any spell. I'm sure there's more but this gets my point across.
Overall a great game but a failure in the crafting department. I've pretty much beat the game and only have about 5% of all recipes. Although I've located the rest via a forum post the amount of grinding necessary to up the skills to be able to make the decent items is absurd.
I'll never understand why this community like these kinds of games so much. No competition, skill, or strategy involved at all. Just click the icons until they make more icons. What has become of us....
Just one change please, if you kill a demon that is holding a soft toy can we make that automatically return to the pile? I hover over them, kill them, and still get screwed outa the return when it gets snatched up by a passer by.
For the love of god, shooter defend games should ALWAYS make the autofire (mouse hold) speed as fast as the single click speed. Your genre is going to create a generation of people suffering from carpal tunnel.
Great game but if you make IV, just have them auto regen after battle. Gets annoying walking back and forth for 5min to save a trip back to town or waste items to speed up play.