it seems to my; that it is a fun game, but i don't get the "Evolution" Tab, because how do i get the needed elements
maybe can there be added in the Evolution tab a tooltip that tells you the elements that you need to create it? for example: water(H2O)
For some odd reason does the "rose" craft on lvl 20 only use 10 flower soil, (should be 20 following the recipe so its half), and the the rose bouquet need double the rose, (in comparison to the recipe)
The roses take twice as long to produce and I adapted the consumer stats and arrows to help indicating a shortage. It seems that the progress indicator alone isn’t enough to recognize the production speed difference, so I should probably add a hint somewhere. Sorry for the inconvenience!
I hope that there will come some slots for clovers that you want to store and that you do not want to sell, or a way of getting the clover back out of your museum, becaus that will help if you want to get full pages in your museum
I think that the multiplier components are to hard to use, i like them but i think that they have a high mininum input, and a low maximum output, because: the max output does not come close to the next min input
But i like the game so far, and i hope that it get changesed, or i dont get the function of the multiplier components
The roses take twice as long to produce and I adapted the consumer stats and arrows to help indicating a shortage. It seems that the progress indicator alone isn’t enough to recognize the production speed difference, so I should probably add a hint somewhere. Sorry for the inconvenience!