In the Air journey PinkJack, when you get a blackjack of the same suit in 2 cards, you don't get the bonus given by the tailwinds. Love the game, Blah! I like seeing all your different faces when you lose to me at PinkJack ;)
Wow, I don't know how I messed this up: when the game first starts, it was actually counting the dealer's cards in the same-suit calculation instead of the player's cards. Thanks for the tip! That'll be fixed in the next build.
Shoot. Yeah I don't think there's any getting that back, unfortunately - the next build will consign the generator to its own tab though, so hopefully there shouldn't be any problems with losing parts under sprites.
I actually can't stop myself from commenting (sorry dev) but I think there should be more furniture! When you have a billion yen mansion, there should be billion yen furniture to go with it. Thanks dev for listening to the comments <3
One last comment, I promise...
Gameplay is a little slow for not introducing any new concepts. It takes like a full real life day to get to your first reset, and it'd be fine if you kept introducing new things. However, the gameplay stays the same and goes a little stale after a while. I hope you add new concepts and layers because I'd really play this game for years if that was the case. Thanks!
Adding more content is definitely in the works! I'm currently focusing on fixing bugs and will probably add some kind of tutorial to make the game more clear, but then I have a lot of ideas to make the gameplay far more varied. Thanks for all your feedback.
Second comment, the relationships don't really have an effect on moneymaking and pension, which is the goal. Also, your boss stays the same. I would like some new mechanics other than the same ones repeated over and over in the game. That's why I quit GroundHog Life, but at least they have new concepts: (different companies, lambda, looptrap etc.)
Thanks for fixing bugs, but projects give absurdly low rewards. 500 EXP I make in a day, but that reward comes from a project that took me a damn year.
Wow, I don't know how I messed this up: when the game first starts, it was actually counting the dealer's cards in the same-suit calculation instead of the player's cards. Thanks for the tip! That'll be fixed in the next build.