Seems the game has a 50k gold limit. As when vendoring items whilst @ 49,994 gold it would bug out and freeze interaction with all items requiring a reload. I went into Auction house and spent 1k bringing total to 48,994 and was then able to vendor items again.
Suggestions : Have a way to change characters while in the inventory screen. Mouseovers for item stats or just the bonus they give. 8 different classes instead of 2 of each, perhaps mage or healers. More item levels so there's not such a huge gap between different types. :) Game has potential, I really like parts but there are things that definitely need modification. Cheers
The walls you come up against every couple of levels are just ridiculous. You can either Dark ritual every time you hit a roadblock (prepare to do it 20+ times per roadblock) or AFK it and check the game every few hours to buy Sniper/Bow/Arrow upgrades. Every other character is useless once you hit a certain point. They do nothing except soak up a few hits. Until you reach lvl 35. Then, look forward to having your whole team 1shot on the first round of attacks. The balance in this game is just ridiculous. AFK for a week, make it 2 more levels. No thanks.
this game is a joke. fight for one level. Afk for an hour to build up enough resources to fight the next mob. Die . Afk for an hour to build up enough resources to fight the next mob. Die .Afk for an hour to build up enough resources to fight the next mob. Die .Afk for an hour to build up enough resources to fight the next mob. Die .Afk for an hour to build up enough resources to fight the next mob. Die .Afk for an hour to build up enough resources to fight the next mob. Die .
That is all this game is.
What is fun about spending 3 days building your chars then still getting one shot every time ? the classes have no point, the heal is worthless, the tank doesn't tank. The mobs hit for ridiculous amounts. So you want me to spend another 3 days to get from dungeon 10 to 15? No thanks.
What a shame. Such a good idea, ruined by laziness of the developer to balance the game and iron out the problems. The most upvoted comment on here has everything right yet it's completely ignored. No thanks.
Having now published the game, it seems that the change of game location (url or backend file location) has forced a new save slot from flash. As far as I know this couldn't be avoided in the transition from Beta to public. (note to any K+ testers affected: a sticky thread in forum has a guide for possible recovery of beta saves!)
To further my previous comment, If you need to be active at the screen and monitoring the game non stop , to ensure you don't drop levels and get basically no xp...... Then it is NOT an IDLE game.
This is the stupidest game I've played this week. Go afk @ lvl 40 on 1-9... come back 2 hours later, still lvl 40, but on lvl 1-4..... So I've dropped 5 levels and gain crap all xp. DUMB DUMB DUMB. Fail mechanic !
The latest patch has brought back better playability with better sale values and flurries - Perhaps the only suggestions I have is to give the ability to turn off effects (to fix the 100x25 9x3 lags) and also the ability to shift+click in inventory to sell all items (perhaps a checkbox for those items you don't wish to sell)
Added toggles to condense flurry/multicast and an options menu to turn on/off different effects. :) Now sell all and destroy all are added into inventory as well!
Seems that every aspect of how I learnt to play has been nerfed this latest patch. Item drop, item worth (stars) flurry , atk speed, multi hit, all took a big hit. Now not making 10% of the income I was pre-patch. big hit in one go :/
Sorry, this patch isn't that great for gameplay it seems. . I mostly wanted to eliminate the lag as much as possible and got carried away, but it looks like I'll be able to revert back to having good flurry/multicast and the old charges soon considering some other optimizations are working :)
Game is very rough at start, straight into the grind at lvl 2 (you ding lvl 2 after first fight) from then on out, it's repeat over and over the same levels until you hit lvl 3 (can't kill any of the quests at lvl 2) . You get 50 xp per loss and it's 800 xp to lvl 3. Do the math. 16 losses in a row to hit lvl 3. wow
Game is 100% RNG - you can fail miserably or 100% a level without changing anything whatsoever on your char. If you fail a lvl, try again. You might pass next time. RNG FTW
Trophies only available for online save slots. This is a FLASH GAME. I'm not signing up with an email just so I can access a game feature. Absolutely ridiculous idea which will no doubt turn people off this game.
Yeah, that's annoying. Unfortunately, the sponsor insisted on leaving the trophies lock in place, even after I had shared all the negative comments with them. Sorry, can't do much here.
Having now published the game, it seems that the change of game location (url or backend file location) has forced a new save slot from flash. As far as I know this couldn't be avoided in the transition from Beta to public. (note to any K+ testers affected: a sticky thread in forum has a guide for possible recovery of beta saves!)