The enemies should not be allowed to outrun you so easily (even with a lot of movement improvements). You get swarmed with little chance of survival and that's guaranteed damaged if not death. The "choose your least favourite power-ups portion makes little sense unless *I* choose, instead I'm presented with three options and I actually like them. The "vote option" seems more of punishment than a reward.
Level 6 out 20. Weapon damage 6 out 8. I cannot one-shot the mosquitoes that are standing still. Unless it's critical damage. Too unbalanced. You might as well get rid of such upgrades. Sorry, no fun. 1/5.
Out of curiosity... why do flash games require so much hardware to run properly?!? -.-" The current FPS is 8.7 and I can barely see bullets moving in real time. What happens is that the screen freezes and I find myself with one less life. Reaaaaaaally enjoyable. It says that I need to enable hardware acceleration and I already did and the game plays horribly. Is this because I'm playing on a laptop?!? -.-"
Since I'm giving up entirely on this game, I'll make a list of "what went wrong": 1) you're supposed to dodge laser and mines in a place with very low mobility 2) Updates are a chore and take way too long to see actual results 3) bugs deal to much damage and it's always the same if you attack or get attacked 4) turbo boost is mild step forward at best 5) gems should be more availabe since they are essential for upgrades 6) after 500 m. it's a laser & mines-fest 7) after 700 m. you get attacked by a bug shooting monster with no chance of defense 8) lag 9) some achievements do not make sense: Agile 1 (no material blocks 100m), but you hit one on the very second you are dropped!
A so-so game. You have no control whatsoever of your car and that makes you ram into objects when you don't want to. The missiles have auto-aim but those fail miserably if your car is not perfectly horizontal. (see above) The speed power up makes you invincible only in the beginning. The magnet power up is mandatory because there is no "jump higher" upgrade and as such, there's no point in unreachable coins in the first place.
Ok, here are the negative things: (1) Non-permanent upgrades are kind of silly when you only get 1 crown per level and sometimes on a level up (2) I still do not understand the point of missions: I defeated one boss and I still have the first three missions from level 1 (?) (3) No replayability whatsoever to gain more money. (4) the first boss still hurts you with the shockwave despite being far enough (5) there is no point in "headshot bonus" if you don't actually aim (6) airstrike doesn't come(?) (7) a zombie killed with his/her head destroyed is still able to move and attack?
A little constructive criticism? The nature of the game does not go well with a time based performance evaluation system. A type of game such as this one is too random to complete it in a short time. I didn't notice if this happens but any combo should refill the time bar of a certain amount. Otherwise you can complete any stage, EVENTUALLY. Also, some indicator of what symbol is selected would be nice.
Fine. I give up. The upgrades are becoming ridiculous even for an idle game. It seems to go on and on forever. There must be some kind of end. "Snake" has it. Tetris has it. This is just multiplying numbers by billions. Not worth it after the first few days.
What is this? Going through the GODDAMNED FIRST level without health packs? I found ONE at the beginning and stop. Oh, and to those who might say "don't get hit", this is the answer: "Why wouldn't you tell me something like that? Because, don't you see, that changes everything."
Who got the stupid idea of creating a first boss that is invincible in its front side? What's the point?!? Even with the best armor available at the time, it's no use because it doesn't reduce damage just increase HP!!!
A pathetic attempt to get money from people. The grinding is way beyond tedious. It's ok to get less money on the first few levels but in the latter you can't make 1000 coins and the ultimate upgrade is over 30000!!! It's not worth the time and the effort. Better off with something else.
A few suggestions/requests (please?) from my personal experience: :)
1) A new UI that allows to manage scrolls and potions 2) Auto collect money in the moment that they are dropped 3) Re-balance amazons (charm is the problem) and berserker 4) Re-balance missions from n. 16 to 21 5) Hotkeys to potions and scrolls 6) Instead of lowering graphics, add an option to select or not special effects like smoke, poison clouds and all those animations that make the game consume more ram/cpu 7) Speed the game by pressing, not holding, the space bar
Thanks for this feedback, we will take it into consideration for a future update!