Suggestion: When wearing EQ that adds time to skills, it should display the total time on the skills hover text.
I have 2 EQ that add 4 seconds each to Weak Spot, but the hover text still displays 30 seconds rather than 38.
Can we get some sort of count up on the Reset Progress screen that shows where you are and what you need for the next level? Just be nice to have a visual to see how close I am to the next level or to being able to reset.
Developer response from RevelBase
I'm not 100% sure what you mean, but there is a tooltip when you hover the "Next Level" label at the top. It will show you how many points you would receive when you reset now. A reset is possible all the time btw, you'll just not level up if you haven't made enough points.
I meant an indication of how much $ is needed to be on hand to reset at the next level
Well, isn't this just some easy mental arithmetic? :)
The tooltip shows you the formula for the points and you can see also the current amount of points vs the needed one. The points you'll receive always depends on the money order of magnitude (the amount of digits past the first one. E.g. 3 for 1000 or 4 for 34567). So when you have 3 points, would earn 4 points, but need 9 points, you are missing 2 points. This means you will have enough when you have 100x as money as you have now (e.g. 100E12 instead of 1E12)
But ok, I will consider to show this required money value in the tooltip as well :)
Can we get some sort of count up on the Reset Progress screen that shows where you are and what you need for the next level? Just be nice to have a visual to see how close I am to the next level or to being able to reset.
I'm not 100% sure what you mean, but there is a tooltip when you hover the "Next Level" label at the top. It will show you how many points you would receive when you reset now. A reset is possible all the time btw, you'll just not level up if you haven't made enough points.
3 hours ago
Greetings, DaemonChilde! RevelBase responded to your comment on Crafting Idle Clicker: “_This is quite strange, because the amount of things that need to be updated (while inactive) is higher for the default game. So theoretically it should be the other way around. Unless you’ve just reset your workshop of course.
Please try to uncheck the Show Animations and Full Framerate toggle in the options menu. _”.
They are unchecked. Don't know the reasoning. I just know that when I'm in the Event tab, no matter what my Workshop status is, it always seems to suck down CPU :(
I just reset in the event and I started with $0. That's not exactly productive. Now I can't do anything. I reloaded. I closed FF. Nothing. Tell me I need to spend 5 gems to get this fixed, just to have it happen again next reset.
http://i44.photobucket.com/albums/f45/Vitae666/crafting-idle-clicker.jpg
I noticed this the last Event as well...It sucks CPU like crazy! I can run the Workshop and not have a problem, but as soon as I'm in the Event tab, Firefox slows waaaay down. I'm actually typing all this fast than it appears on my screen. It's that bad. No issues on the workshop tho.
This is quite strange, because the amount of things that need to be updated (while inactive) is higher for the default game. So theoretically it should be the other way around. Unless you've just reset your workshop of course.
Please try to uncheck the Show Animations and Full Framerate toggle in the options menu.
What makes it better is that I was up to 111 crystals, and bought the tokens for 55 and was brought down to 22!! Where the hell did my other 56 go?? It's like I still had 77!
Every now and then monsters just stop popping up. The game doesn't freeze. My heroes are moving in their "waiting for a monster to show" way. But nothing happens.
I have 64HP with a +10 HP armor with +2 Extra Health and I put on a +8HP armor, but I only lose +2 and have 62HP.
Is the display of HP on items a TOTAL which includes the + Extra?
Thought it was going to be in addition to. I should have been looking better. Sold some items that would have been better if I'd noticed. :(
Am I the only one that would like the display when you click a land with Guildians in it that it shows how many of which ones are in it?
No purpose for it, but would just like to know how many are making it how far at times.
Well, isn't this just some easy mental arithmetic? :) The tooltip shows you the formula for the points and you can see also the current amount of points vs the needed one. The points you'll receive always depends on the money order of magnitude (the amount of digits past the first one. E.g. 3 for 1000 or 4 for 34567). So when you have 3 points, would earn 4 points, but need 9 points, you are missing 2 points. This means you will have enough when you have 100x as money as you have now (e.g. 100E12 instead of 1E12) But ok, I will consider to show this required money value in the tooltip as well :)