Very nicely done. I enjoy seeing the changes being made and how this game is shaping up. I'd like to see more information/stats about your bloodline: number of generations, total number of years, favorite skills, etc. Keep up the good work!
I finally had a sound strategic plan for the growth of my civilization and then-- You are attacked: Militiamen (2), Swordsman (7), Knights (2), Archers (4).... really?!?
Pretty standard stuff. Animations are decent. Adding an autoclick feature would help so you don't have to click every single card when you've won. Clicking the submit score button takes you away from the game, forever.
Looks like there's a way to select from other teams. I though I was locked into USA once I clicked it. Some other teams have cheaper players. Silly but fun game. You still shouldn't be able to spend money on undrafted players, but at least it isn't game breaking.
I clicked on the stat increases before realizing I had to buy the player first. The money spent on the stat increase is not refundable, so now I don't have the required $5000 to buy a player. This is game breaking. There's no way for me to play now. You should make it so you can't increase a player's stats until you buy the player to avoid this glitch.
Great game. Thanks for putting this out there to try. Excellent sense of humor. Feels like watching a marathon of Star Trek episodes. I'd like to see some more polish to the score/rating screen. Maybe adding ranks, comparisons to sci fi personas (parodies of course), or a blurb about your captain's post mission career. Great fun though.
Frustrating grindfest runner. I particularly love how my character stops responding to my mouse clicks when trying to jump...yet I can click on the retry or shop buttons just fine. Not worth the incessant grinding to get the the 15 point badge. 1 star for needless grinding, intrusive pay to win ads, and unresponsive jump button (seriously, it stopped working after 15 minutes of play).
Wonderful platform game. Even the much maligned "reverse stairs" wasn't that hard to solve. Although I did keep pushing the block off the wrong side. Thank you devs for the save spots. Saved me some serious frustration.