Ah it's a shame people don't like the platform genre anymore and just stick up to monotonous Tower Defences :P While this is definitely less addictive than Moneyseize, it's still a great challenge :D
Alternatively if they don't want to put up a free healing point, I would make the character lose an amount of their xp (like 10% of the total xp they need to level up) each time they die. So that will finally make intentional suicides come to an end.
I actually completed the game without ever using any healing item. Game already has a free healing; being killed gives you a whole 75 hp and it's more than enough to complete each zone in the game. Wouldn't it be better to just give a free healing point without passing through the annoying part of being killed? That would cut the complainings and won't change so much the situation for the ones that want a challenge either. And please NO consumables as quest rewards anymore. We've grown plenty of those :P
@killroy48: the author was asked to add the API to the game, but this game still hasn't it. Without the API, kong can't implement any badge/challenge. When the author will add that feature (he said that he needs quite a bit of time), then we can actually expect badges on this game nowhere late. So please don't keep killroy48's post.
constructive criticism isn't really complaining aaron; if it makes the game better the authors themselves would be happier :P I don't agree with Vara when she says the Sfx are ugly (and even so we heard that some of them are temporary since they couldn't find any better for now), but I do think there should be a separate volume controller for sfx and bgm since sfx seems to cover bgm too much now.
It's not strange; the eilte fate egg brings up a random elite creature and micro abomination is the elite version of the abomination, even if it's actually weaker :P