There's also a few little things that should be fixed that would make the game a lot better. Equiping something overtop another item should swap it out, it should state how many turns for a gold trophy somewhere during battle, not after, and completing the last battle in the area should allow you to choose going back to the main screen, mission screen, or map screen, not force you out.
The hats having a hitbox are screwing up some of the games. My one duck with a Viking Helmet isn't able to get through any avalanches because it doesn't fit in the caves.
It'd be nice if you changed the probability of hitting the lower numbers in the box game. I can't tell you how many times I've gotten "2... 2..." in the first two hits, or a 1 followed by another 1.
It'd be nice if there was a way to heal the characters without having to upgrade them... it becomes quite a hefty fee having to upgrade someone just to restore health
It's silly to have a goal that's based on your total amount of money rather than a daily profit. That means I can't purchase a chef because I'll have $0 at the start of the next round and have to make the entire goal amount in one run. Makes more sense to have a daily goal based on the day's profits.
So hard to tell if, when I start to descend, if I'm falling at an angle or straight down like a ton of bricks since the paper background moves up and down but not left or right...