after playing this through, more than a few times, I suppose my only wish would be a marginally better percentage chance for anchor (1ups) drop from both attacking ships, sharks, and floating treasure chests.
I have found 13 of 15 pumpkins. some at lost cave, some a tthe bank, some under casino tables etc... any hints or tips on where to find the 2 I cant find?
I knew I couldnt hold off doing it. I tried my best to resist the temptation. My mother always told me if I did it, I would go blind, or I would grow hair on my palms. But I shamelessly admit it. I am now a Master Baiter!
its a great game, until i claw my face to the skull trying to win crazy level (nevermind insane which I havent even unlocked) No strategy seems to employ any give from computer AI's they will surround you and f**k you over at every turn, placing 20 armies out of nowhere when you only have built enough to fortify 5 or 6 on the borders you've managed to scrape together.
I , for one , DONT like the upgrade difficulty. I was having a nice time on the slow speeds being able to control towers and manage resources and win stages flawlessly. Now I cant seem to win a stage without the hordes rushign me and i have no goddamn time to place any towers in any reasonable fashions to defend. it wasnt broken!why did you 'fix' it?
if you're able to create and code a complex card game such as this, do you suppose your next project could be to make a multi-player cribbage game for kong? with options for 3 player rules as well as "4 man partners" and "4 man every for themself"?
I agree, this "game" will likely slip right past the notice of "instant gratification action tower defense rpg shootemup etc etc etc..." this is a classic point and click text adventure where half the fun is getting lost in the reading and descriptive and the whimsical and comedic subtle touches. 5/5 absolutely for bringing a classic genre to life here.
nice dungeon crawl. the mouse for movement and attack could use some tweakng. it "seems" to not always want to respond even when clicking in a direction of an enemy. generous treasure boxes for better weapons and potions. but where are the extra lives hiding?
fair setup of a rummy based game. instructions on play could be tweaked to make more sense. and the description says "rummy is the card version of the popular tile game rummikub" uh.. sorry to burst your bubble but the tile game was based off the card game, not the other way around.
the only glaring annoyance I see with the 'your shop' feature where you sell your earned items is the inconsistency of random purchase. the 'best selling day' even only sells 4 or 5 items even if you have 15 to 20 items stocked. that percentage seems really skewed, unless i'm missing a 'trick' of some sort?
There is actually no difficulty changes, in the past couple of days.