Game breaks when you allow enemies to enter the battle from anywhere other than the front (goblin madness). Without a way to tell my troops to ignore meaningless enemies, I'm stuck fighting 80% of the enemy with 20% (if I'm lucky) of my troops.
This game illustrates (by lack of) what makes peggle great. There's no accounting of combos, no free balls...all in all, it's a very basic clone that gets boring fast.
Can't select multiple segments.
Can't move joints or segments once placed.
The iffy physics would be tolerable if a single failure didn't cost you 2 minutes of watching those movers bounce the boxes across the bridge and 5 minutes rebuilding the bridge because your walkway is miss-aligned.
Why exactly can't you die from taint? That alone makes "Megalomania" waaaaay over powered.
Also, I agree, creatures should attack every turn - it's silly that they only counter-attack.