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Darekun's Comments

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1066

Play 1066

Oct. 16, 2010

Rating: 0

The problem with minigames is that even if the player hates just one, usually they have to do it anyway. This game has that problem in spades. I hate the "taunt" minigame, so of course my first fight the enemy ends up with a "tank" position, with me having no advantage but numbers - with 80% of my army shouting against 100% of his army, while one unit at a time made surgical strikes, I got him to rout. But seriously, bleagh.

Color Fever

Play Color Fever

Oct. 16, 2010

Rating: 2

Fun game, great music :) Rock on!

WalkRight

Play WalkRight

Oct. 16, 2010

Rating: 1

Thought I had the same bug as Daktoria. Turns out the game only supports one of the two "right" keys on the keyboard.

GunBot

Play GunBot

Oct. 16, 2010

Rating: -1

The biggest problem is that the top of the enemies'(or at least the lizards') graphics doesn't count for hitting them. To the point that a shot can pass under some of their pixels and still not hit them. Trying to subvert the headshot meme, or something? Also, the weapons would be more fun as a gadget-based "talent tree" than the vaguely-Diablo system used, and the reload mechanic gets annoying fast. Still, the controls are great, and the map design is good. Overall, nice old-school platformer.

Epic War 4

Play Epic War 4

Jul. 31, 2010

Rating: 1

In combat, it's a minor improvement over EW3; the major problems are still there(units not obeying commands, inability to assign "ranged" and "melee" groups). Out of combat, it's a lot worse than EW3. The card thing was a little weird, but it wasn't this bad.

Stick War

Play Stick War

Jun. 28, 2010

Rating: -1

The combination of AI bugs and TheComputerIsACheatingBastard really suck the fun out of the later levels. Started out okay, though. The two worst AI bugs: A) Mages go stand in melee for some reason, where they promptly die. B) While on Defend, the player's units(even archers) will rarely attack archers that attack them, requiring micromanagement based on the leading enemy troop's type.

Neon Rider

Play Neon Rider

Jun. 22, 2010

Rating: 6

The controls are effed up, needs map keys. Also, the music constantly resetting is annoying, better to have a "next level" button that doesn't reset the music.

Space Attack

Play Space Attack

Jun. 22, 2010

Rating: -1

The gem game is too slow, the time limit is annoying, and those two problems aggravate each other.

Thanks Tanks!

Play Thanks Tanks!

Jun. 09, 2010

Rating: 8

Needs more commands - in particular, "hold this point, retreat if hurt", flat-out "go left" and "go right", and "don't bother claiming things", with and without retreat if hurt(that should be checkboxy, really). Also needs the music(or ambient noise in general) and sound effects to be separately controllable - the music is just awful, but if I turn it off, I lose audio feedback.

Robotic Emergence

Play Robotic Emergence

Jun. 09, 2010

Rating: -1

Should drop the opening scroll. Or at least move it much later, so the first impression doesn't involve the contradiction and stupidity; the game stands on its own. It looks like the "shots stay" bug is that shots don't get their turn if too much is drawing; if you scroll so that less stuff is onscreen, the shots will catch up, sometimes to devastating effect.

Level Editor

Play Level Editor

May. 30, 2010

Rating: -3

Time-sloppy controls, pure railroading... Neat idea, but crappy implementation.

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 11, 2010

Rating: -1

Meh. The terrain limitations really prevent this from being... well, interesting in any way. Nice graphics, though.

Achievement Unlocked

Play Achievement Unlocked

Apr. 18, 2010

Rating: 0

Just got it in under 200 :J Actually clicking the Hint? button takes you to a page that's relatively specific for the various achievements. I use Up Down Left Right B A for Too Much Contra; it looks like Achievement Unlocked is using a shorter form of the Konami Code. It's possible the 300sec achievement is for 300sec /total/, over multiple playthroughs.

Prizma Puzzle

Play Prizma Puzzle

Apr. 18, 2010

Rating: 26

Nice graphics. Otherwise pretty bad. It's deep in the "predesigned puzzle" bin, so if you treat it as a psychology puzzle instead of something requiring creativity, it's easy. And the click targets don't match the graphics. The sound is annoying, too. Still, reuse these graphics for something with decent gameplay and it could be awesome.

Exploit

Play Exploit

Apr. 11, 2010

Rating: 2

It'd be nice if there was a chart recorder or something where I could program sequences of packets. The monkey work is annoying. Other than that, not bad :J

Dynamic Systems

Play Dynamic Systems

Mar. 14, 2010

Rating: 0

Definitely something wrong with the solutions; I tried opening one in the background, and the tab just sat there reloading ads each time the progress bar got to ~90%. (In Firefox on Linux.) On custom designs, I am inordinately fond of reusing sections of a contraption with different energies, to get different results. Here's one I call "throw it again": S18|31|220|83,S18|23|354|10,S18|415|379|-15,Ball|521|140|0|F,Basket|321|336|0|F,S1|550|160|0,S11|538|12|114,S12|136|135|44,S17|511.95|282|22|F,S16|523|348|-17,S1|400|426|-8,S1|280|406|26,S16|563|277|-105,S18|467|395|-101,S8|143|359|18,S18|55|428|0,S4|290|259|28,

Street Fighter 2 CE

Play Street Fighter 2 CE

Mar. 13, 2010

Rating: 0

Two problems: First, the sleazy coin tie-in. Second, holding a key glitches in this game, interfering with the "hold direction" moves. It is kinda funny holding down and watching the character glitch back into their standing pose, though :J

intrusion

Play intrusion

Mar. 12, 2010

Rating: 2

Kinda neat, like an old NES game updated :J Not quite to modern, though - the physics engine is rather... squishy.

Bubble Tanks 2

Play Bubble Tanks 2

Jan. 17, 2010

Rating: 0

Just got the last badge(the middle, of course); I found the destroyer up from center, though I dunno if it matters.

Endless War 3

Play Endless War 3

Jan. 12, 2010

Rating: 0

No keymapping, and bad defaults.

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