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Epic War 3

Play Epic War 3

Jan. 02, 2010

Rating: 0

BOJI'S STRATEGY- How to beat cave 5 - Use Units- Witch, Centaur, Black Knight, Succubus, Goblin, Mermaid, Use Spells - Healing, Phoenix Bird, Hercules, Athena, and Arrows. Just keep hitting forward. When your mass army is at the front of the castle and you hear the first ring, cast Athena on your melee units and Hercules on your ranged units. Use phoenix and arrows when you have less troops and want to clear out the way. Re-post if getting to the bottom.

Epic War 3

Play Epic War 3

Dec. 20, 2009

Rating: 0

You only get 10 or 11 in a single campaign, you have to play as multiple leaders to get their cards. (They overlap some.)

Epic War 3

Play Epic War 3

Dec. 16, 2009

Rating: 0

Wow, this is good :J Just two significant flaws: A) Constantly re-issuing the same orders over and over. It would be better if you could, say, place a goblin flag, and all new goblins that spawn would go for the flag. B) Revenge waves aren't fun. It's probably best if something for balance like that happens in the middle, like adding "hero powers" so their heroes also function as another unit type.

Bubble Tanks 2

Play Bubble Tanks 2

Dec. 15, 2009

Rating: 0

The biggest problem is that going in a direction triggers jumping to a bubble, which ends a fight. If there were a button to activate that, maneuverability would be more useful. The end forms all suck. The near-end forms generally don't, though, and a couple rock. Maybe if you could choose to go down forms? Still, the game has some play.

Test Pilot

Play Test Pilot

Oct. 22, 2009

Rating: 0

Neat idea. Implemented REALLY badly. It looks like it can handle a maximum of 2 command keys, which is really bad - my first flyer idea involved 8 command keys. (It would've been 6 if I could've grouped 'em, the 2 central engines were just for power.) Also, Blast mode doesn't work right - it seems to see about a 30% duty cycle when I hold down the key. Also, it needs an editing mode, or at least a snap-to-grid option, preferably both. This seems to be "Fantastic Contraption plus rocket engines", which is a neat idea... (I don't mind the fuel tanks, because they have mass you can move around, and you can place one or many as a tradeoff.)

Gateway II

Play Gateway II

Sep. 19, 2009

Rating: 0

You aren't the girl's father, you're the girl! ...Pretty good game, though it would've been better without the plot IMO.

Protector III

Play Protector III

Sep. 19, 2009

Rating: 0

Are Sonny 1 & 2 the same game type? It's possible they're both classified properly. I wouldn't know, I'm not interested in zombie-heavy games. Also, that provides an explanation: audiences that want different things may also differ in caring about classification. In my case, I mostly mind this game being classified wrong because I like adventure & RPG games, don't like tower defense games, and don't consider the sword & sorcery whitewash important.

MagnetiZR

Play MagnetiZR

Sep. 19, 2009

Rating: 0

Well, you managed to find a more annoying mechanic than stasis: the button on the last level. That's the only level I used a skip on, just to see the ending. The ending was meh, too. The game starts out great, though. The graphics sometimes make the ink hard to see, which is actually bad on the last level, but there's some good gameplay behind 'em.

Chaos Faction

Play Chaos Faction

Sep. 08, 2009

Rating: 0

Nice that the controls are mappable, though.

CubeField

Play CubeField

Sep. 08, 2009

Rating: 0

Controls are waay too sloppy.

Chaos Faction

Play Chaos Faction

Sep. 08, 2009

Rating: 0

Wow, it's like Smash Bros with shitty collision detection... Also the controls are poorly-designed, and it's really instant-kill-happy.

Agony: The Portal

Play Agony: The Portal

Sep. 07, 2009

Rating: 0

Axes ignore gravity. This is annoying even before you get the gravity spell. Otherwise, yeah, good but repetitive, 4/5 :J

Arcane

Play Arcane

Sep. 06, 2009

Rating: 0

Eh, needs arrow keys. Or better, mappable keys.

Bot Arena 3

Play Bot Arena 3

Sep. 06, 2009

Rating: 0

The AI is *really* dumb(the chassis design is kind of hard to handle, but not even that hard), and the advancement is too heavily unlock-based. Combine that with things like a limit on the bots you can *own*, not just field, and the result is an utter failure to live up to its potential. Oh, and the graphics clearly had a lot of work in them, but this is a game, not a demo video :P

Rage 3

Play Rage 3

Sep. 06, 2009

Rating: 0

Inability to attack in the air, WAY too much backtracking, rage mode is AwesomeButImpractical... great music, but meh as a game. 3/5

The Heist

Play The Heist

Aug. 29, 2009

Rating: 0

The first few levels are fun; after that it takes a steady turn for the bleagh.

IndestructoTank! AE

Play IndestructoTank! AE

Aug. 20, 2009

Rating: 0

Wish there was a way to get infinite fuel without any of the homing enemies - their ability to fire up is really annoying. Still, best Indestructotank I've played yet, 4/5 :J

Starcom

Play Starcom

Aug. 09, 2009

Rating: 0

Great game :J The nexi are a little buggy, though, and the fact that you can't ID them until you're already in the suction is annoying. A free play mode would be nice, of course.

Seed of Destruction

Play Seed of Destruction

Aug. 08, 2009

Rating: 0

Oh yeah, and the "press a key to not move" idiom really doesn't work here.

Seed of Destruction

Play Seed of Destruction

Aug. 08, 2009

Rating: 0

Eh, controls are too sloppy, jets are totally TheComputerIsACheatingBastard, getting tanks to shoot at each other doesn't help... Neat idea, though.

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