BOJI'S STRATEGY- How to beat cave 5 - Use Units- Witch, Centaur, Black Knight, Succubus, Goblin, Mermaid, Use Spells - Healing, Phoenix Bird, Hercules, Athena, and Arrows. Just keep hitting forward. When your mass army is at the front of the castle and you hear the first ring, cast Athena on your melee units and Hercules on your ranged units. Use phoenix and arrows when you have less troops and want to clear out the way. Re-post if getting to the bottom.
Wow, this is good :J Just two significant flaws: A) Constantly re-issuing the same orders over and over. It would be better if you could, say, place a goblin flag, and all new goblins that spawn would go for the flag. B) Revenge waves aren't fun. It's probably best if something for balance like that happens in the middle, like adding "hero powers" so their heroes also function as another unit type.
The biggest problem is that going in a direction triggers jumping to a bubble, which ends a fight. If there were a button to activate that, maneuverability would be more useful. The end forms all suck. The near-end forms generally don't, though, and a couple rock. Maybe if you could choose to go down forms? Still, the game has some play.
Neat idea. Implemented REALLY badly. It looks like it can handle a maximum of 2 command keys, which is really bad - my first flyer idea involved 8 command keys. (It would've been 6 if I could've grouped 'em, the 2 central engines were just for power.) Also, Blast mode doesn't work right - it seems to see about a 30% duty cycle when I hold down the key. Also, it needs an editing mode, or at least a snap-to-grid option, preferably both. This seems to be "Fantastic Contraption plus rocket engines", which is a neat idea... (I don't mind the fuel tanks, because they have mass you can move around, and you can place one or many as a tradeoff.)
Are Sonny 1 & 2 the same game type? It's possible they're both classified properly. I wouldn't know, I'm not interested in zombie-heavy games. Also, that provides an explanation: audiences that want different things may also differ in caring about classification. In my case, I mostly mind this game being classified wrong because I like adventure & RPG games, don't like tower defense games, and don't consider the sword & sorcery whitewash important.
Well, you managed to find a more annoying mechanic than stasis: the button on the last level. That's the only level I used a skip on, just to see the ending. The ending was meh, too.
The game starts out great, though. The graphics sometimes make the ink hard to see, which is actually bad on the last level, but there's some good gameplay behind 'em.
The AI is *really* dumb(the chassis design is kind of hard to handle, but not even that hard), and the advancement is too heavily unlock-based. Combine that with things like a limit on the bots you can *own*, not just field, and the result is an utter failure to live up to its potential. Oh, and the graphics clearly had a lot of work in them, but this is a game, not a demo video :P
Wish there was a way to get infinite fuel without any of the homing enemies - their ability to fire up is really annoying.
Still, best Indestructotank I've played yet, 4/5 :J
Great game :J The nexi are a little buggy, though, and the fact that you can't ID them until you're already in the suction is annoying. A free play mode would be nice, of course.