When they say that "gaining AI gets harder, not easier" I believe they mean subsequently gaining enough AI to make a considerable increase in your income. Only, while I'm not really a massive earner, I am gaining a few bn AI every minute. Started four hours ago at m at 523 and gaining more every minute. IMO, the upgrades to income/AI that cost AI are a very worthwhile investment.
With the advent of the x10 button, would it be possible to make this change the amount required? So instead of showing the price for one, it actually shows the price for all ten.
The initial cost of each building is 12x the last building... ish. I can't even begin to think of a reason why you'd change it by 0.000X of a degree. Was it intentional or did you do the numbers yourself, as in without a calculator/computer?
So, that item store tutorial. You get out of it by dragging the item to be equiped, but it doesn't highlight that, just keeps a spotlight on the whole buying the item. Amazing.
My first race in Great Britain was dry, and I didn't know what to do. The next time it was raining and I was pipped to pole position. Odd that, rain in Britain making me feel right at home :P
The only comment I really want to make is this... any EMP generated with enough tesla to knock out the shields on something so far away would not only shut down nearby electronics (friendly or otherwise) but then also proceed to almost melt any human standing within the next 20 miles.
Glad to know that the people standing next to it were killed by me before any of this could happen.
Hang on, so it's my fault if I don't actually get to see the ball - nor any of my team ever get the ball - when I'm on full work mode? Also, physics... Y U no work?
Suddenly all that time playing Rock Band and Guitar Hero has meaning again. Finally maybe I can be good at these games! Thanks for another great yet seriously addictive game.
I HATE RNGs.... they always piss on me. Every game, every chance they get. It's like catching legendaries in Pokemon, crits in combat in JRPGs. RNGs can go throw themselves in a lake with concrete shoes on.
Luck doesn't affect WarLight games nearly as much as in Risk. If you make custom games, you can reduce the amount that luck affects the game even further by dragging down the Luck Percentage slider.
Luck doesn't affect WarLight games nearly as much as in Risk. If you make custom games, you can reduce the amount that luck affects the game even further by dragging down the Luck Percentage slider.