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Game comments and reviews
Jan. 27, 2012
Handful of criticisms. First, take defense out of the tags. I love launcher games, but was really put off that there was no "defense" in this game (or strategy, but that's a completely different ball of wax). Second, props for realism, but magnets are worthless. They only attract the small coins. Third, balloons seem to remain physically but not visibly after popped...kind of annoying. Lastly, some kind of tutorial system would have been nice. I had no idea this was a launcher game (It said "defense"), so I thought I was supposed to catch that little bunny looking thing and wasted my first day. It's not a bad game, but it needs a great deal of polishing. I look forward to your next launcher type game :)
Dec. 15, 2010
Easiest thing to keep a game from looking cheap, use a spell checker
Dec. 08, 2010
Very clever game. I was very entertained :D
Great beginning to a game. Some way to shut off the music would be nice, and I think the interface is a little jerky. I like what you've got so far, though.
Oct. 10, 2010
Would be nice to be able to replay the end credits after you have completed the game.
Aug. 05, 2010
Wonderful game. A beautifully polished version of the first one. Thanks for letting me know that it was here, and I look forward to seeing more games from you Hagefade :D
Jul. 31, 2010
Okay. I give up. I can deal with campers. That's every online game on the face of the planet, but the agro system in this game sucks. I get agro, and someone else takes the target. I'm still getting hit, but they get the kill. I can't even fight back against things that are trying to kill me. I was ready for a good game, but this is game breaking flaw.
May. 12, 2010
ZOMG! T415 G4M3 SUXO2222!!!1!111!1!!1!1 One One One Explanation Point Explanation Point One One One
Jul. 02, 2009
Flagged
Mar. 18, 2009
Thank CheezezbergerPls. Any tips on how to keep the arror in the air longer? I need two more grade points to unlock the next stage, and the only one under A Ranking is "Somebody Else's House"
Mar. 17, 2009
Does anyone know how it determines your grade? I'm A+ on all the stages, but still have to get more grade points to unlock more. It is driving me nuts.
Mar. 12, 2009
The controls remind me of how frustrated I was with Katamari Damaci at first. Good game. Could use a bit more depth, but otherwise well done :)
Mar. 06, 2009
Greatly improved. Moves much faster, buttons work, and Insane is as difficult as I would expect Insane to be. Look forward to seeing more projects from you :D
Mar. 05, 2009
Beautiful....Bring me more. MORE!!
I'm with OjisanKG. I almost beat the computer on Insane, and the only reason I couldn't was because only the first two skills were available. The window over the first skill sticks, making it hard to keep up with the energy on my lasers. Shortcut keys would be nice. Good concept, clean it up and it could be a great game.
Mar. 04, 2009
Wow....I'm at a loss for....That was.....5/5
Feb. 25, 2009
At first I thought, "Gee. I wonder why this game doesn't work." Then I checked the developer's profile. This, and another @#$$ing $#*%ing *$#@ing @#$!ing maze @#$@%ing game. 1/5 just because there isn't a 0...
Not rating, just flagging. Not only is this a redirect, which is against the ToS if I'm not mistaken, but it isn't even an "Adventure/RPG" game. It's yet another Habbo Hotel.
I like it. The graphics are simple, as is the gameplay, but it has an immense amount of potential. It greatly reminds me of the very old sim games. Polish it up. I want more :D
Feb. 23, 2009
Decent first run. Things move a bit slow. I was hoping that as I upgraded my cannon its firing speed would increase, but if it did it was too small of an increase to notice. Also, maybe nerf the cannon a bit. I never used any towers in the game. Add some different types of creeps, and this could be an amazing game. Like I said, though, good first run.
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