I think that if you were to play around with card evolution you should also put a mechanic inside of battle where if you had say; a demonic creature, if the enemy unit directly front of it died either by spell or damage from that unit, the demon would evolve during battle giving it better stats and having it so that spells can be used to buff up weaker units while still damaging the opponent on the phase where you are supposed t play cards and for the Moonlight side I would say that they could have a mechanic where some of them strike a certain type of creature of the other faction they would gain battle moral which would equal to a bit more speed, but also more damage this would give the game more effects you can play with and allows decks to be more versatile.
Hey, what a nice idea! Its hard to change existing game architecture, but I plan to add six Clans (paladins, merchants, necromancers, pirates, wizards, mercenaries) which will change original gameplay. So, perhaps Clan cards will add such things you mentioned. Feel free to write your ideas! The players always gave tons of brilliant ideas to developers! Thanx!
make your game take your stamina/pvp points at the end of the battle because whenever your game says authentication error for reason it stil takes my stamina/pvp points
Well its not necesary the same party (for instance if you are using the vampire she wasnt on the previous game) however we can theorize that he can use it because part of his soul is still siding with the rebel forces ideals that are the same of your party :D
Hey, what a nice idea! Its hard to change existing game architecture, but I plan to add six Clans (paladins, merchants, necromancers, pirates, wizards, mercenaries) which will change original gameplay. So, perhaps Clan cards will add such things you mentioned. Feel free to write your ideas! The players always gave tons of brilliant ideas to developers! Thanx!