Worst game of 2014, couldn't even jump. Phoning Gamestop for a refund, sending a very upset letter to the makers, changing my identity twice-over for extra negative reviews, complaining about said game on random forums, starting a petition online to wipe it from existence, moving to mexico to make meth.
Please, PLEASE have a way to auto-pull mobs! The way it is, I have to pull a new one and turn auto-attack on for EVERY single mob I wanna fight. I don't wanna grind!
Part of the strategy is timing when you pull your next mob into the fight. Too early and you lose efficiency. Too late and you lose your combo. And I'm not sure what you mean by turning auto attack on all the time. Every melee skill turns it on automatically. Check the options in case you clicked it off.
How the hell can you win? You can't at all. No matter what "Kind" of monster I pick, whether red blue or green, they get to choose a counter. I choose green, they choose red, etc. I'll always lose. What?
So, everything got wiped, I guess. My character and what-not. I didn't clean browser history, cache, cookies, nothing. Hours and hours of progress yesterday; gone.
Hi Dave1004! We are unfortunately unable to find your data in our server, have you used the cloud save feature at the Options Menu? It is highly recommended to upload your data to the cloud server regularly in case of situations like this. We are still working out ways to fix this particular issue. We apologize for any inconvenience caused and thank you for your understanding.
Just to help! Stats
STRENGTH: Damage dealt directly.| DEFENCE: Lowers the damage from attacks. | SPEED: How quickly you and the enemy will be able to attack. (If the enemy has higher Speed, they attack more.) | Dexterity: Your ability to block incoming attacks. | Constitution: Your max HP.
My best tactic? Start a game, go into the hardest dungeon you can find. If you find a good item, immediately leave it and equip it. If you don't, restart the game. This had me off to a strong start. Preferably, find a piece of armor, but a weapon works, too. The game is very rough, however...Even on Armor Games.
I never suffered any lag. Are you guys sure that you aren't playing on some shitty pre-built Dell from 2006 or something? My uncle made this rig in '07, and what is lag? Anyways. The game was pretty fun, not that hard once you learn the bosses patters, but it does get grindy and boring after a while. 4/5.
The developer really needs to know something. "It's" means "It is". "It's anatomy" doesn't work. You're looking for "Its". "It's over there". "Its anatomy".
Right. So, I set out making a priestly character, right? It seemed interesting. His melee combat skills are pretty good, so I decided to make him a holy paladin-warrior. Except for the fact that, evidently, he starts with one spell that has a 99% miss chance, and deals 4 damage on hit. Which he uses, instead of his 100% chance to hit, 15 damage melee attack. Over and over again. That's a SERIOUS flaw.
Easy mode really is easy. I managed to beat it with 10 turns left, but I suppose that I got lucky. I had just pumped everyone into my stoneworks, to get that palace. VERY fun, and I'd love to see something a bit more "In-depth" done.
I believe that I may have hastily misjudged this game. I previously commented that, in my opinion, the game was bad; - But now that I've actually played more in-depth, I've realized that there is a lot more than meets the eye to Citizen Grim. I'm going to keep playing for now, but this is definitely a 4/5 as it stands currently. I really need to play more, and look deeper into, a game before I hastily judge it.
Part of the strategy is timing when you pull your next mob into the fight. Too early and you lose efficiency. Too late and you lose your combo. And I'm not sure what you mean by turning auto attack on all the time. Every melee skill turns it on automatically. Check the options in case you clicked it off.