I do NOT like the barbed wire around the towers. Walking anywhere within two inches is instant death for your leader. Four out of five times that I have died, it is due to walking into that wire. Or, should I say, "Walking sort of near it".
Seriously: Not cool. Fun game though!
"Zombie in the tags? Hey, cool. An RPG too? Damn! Finally, something that's not -" And it turns out to be another copy-pasted multi-player..."Change Milker". Not impressed here.
Not really sure why you think our game is a 'copy-pasted multi-player'? We've worked quite hard over the past two years to develop Citizen Grim, and it has come from the minds of those here in our office. That's a pretty intense thing to say. But we can't win 'em all, thanks for checking us out at least.
For Divine Meddling in the Warrior-Priest deck, it says that it does 10 damage to the opponent on summon, but it only actually does 5, from what I can see.
Finally! Wow, Spectromancer. After watching a new "Super cool flash MMO!!!11!" game being posted every day and skyrocketing to six million plays and a 4.50 score, I've been getting sicker and sicker. I think that this may be the cure that I need. Thanks, bro.
Well, beat it on Hard Mode. I got the Cursed Twin upgraded one level, the Dragonborn at max and the Moon Beams one at max, then several higher-ish level common skills. "Game Over" felt like a sad ending...But it was fun. Wonder if Easy mode is...Well, really easy? Because Hard wasn't all that mad. It just came down to button mashing.
Hold up! ONE final comment, and I apologize for the spam. I was reading the older comments, and one stuck out: "First, capture all of the gray barracks. Then, put everything into one lab. When it's ready to do the red mind control magic, use it on the other lab, then have it use the red mind control. Keep re-fueling them with jellies, and mind-control any barracks over 50 or forts over 50!" It worked! I won!
Yes, to continue: Level 45 is made too difficult to play. I'm going to rate this game a 1/5 because I have been greatly devastated in the anal regions due to this mockery of my incredible Jelly-conquest skills. Back to Civ 5 for me, guys.
The level against the Pirate King is quite silly. The "King" generates more jellies than five max-level Barracks do, starts with five castles (Two with 100 jellies), and two Laboratories. Now, I can quickly freeze those 100 castles, but eventually his 85 group jelly reinforcements turn his laboratories into "Capture your barracks rapists". Much too difficult for what was an incredibly easy game. Am I doing something wrong here?
Those monsters! First, they butcher the Warcraft series lore, to make their silly "MMORPG", and now they attempt to destroy Grindquest! NOT EVEN ONCE, YOU HEATHENS. Arise, Grindquest! From the ashes of your death a new titan shall be born!
Also, the future version of him looks like Beetlejuice. Really, were you going for the beetlejuice look? Because if you were, you got beetlejuice down per-
...Shit
Am I the only one who literally could not give a single flip about the girl, and just wanted to become a billionaire? I mean, really, a billion dollars or some blond high school girl? Shit, I could pay to have my dad go back to surgery, get my sister a proper education, and allow my mother to live a comfortable life. I'd rather that than some bimbo, but the bloody game constantly punishes you just because you don't want to be with "ANGELA". A good game, but that's silly. Real silly.
Definitely enjoyable! Ever since I started out in early 2010, the game has grown massively. While I have taken (many) hiatus', I always return here, to my roots. If not THE best idling and anti-idle game out there, it definitely wins with the button mini-game. Seriously, I love that thing. Math Master can go do the hokey pokey though. Bleh.
Might I suggest a one-handed ranged weapon? Throwing Knives or Javelins, allowing us more possibilities for Ranged. Right now, a Sword & Dagger with Life-Drain build is the only "Good" one...Mages could use a boost too!
Floor 25, 60 deaths. Most of them from the previous levels with the f*cking dying-and-hitting-the-floor looping stuff. Too hard after this, I haven't mastered wall-jumping. Might try again, 4/5.
Also, a suggestion: For the boxes to check and un-check what loot you keep, can you have it so that whatever loot you don't keep automatically sells? Unless it already does that, of course.
This game is great! It's just...Well, the Luck description gets cut off. "Affects the player's Critical Hit Rate, and..." Otherwise, things are awesome! Please tell me what else luck does! Thanks, man. 4 stars! 5 when I know what the heck luck does!
Sweet, my character from my first play-through carried over. I got the bad ending I guess and died. But this time I had all the achievements and the ending changed? Well, that's cool. Wonder what would happen if you just go to the escape pod, and not blow up the ship...?
Definitely NOT a relaxing game! I honestly found it disturbingly and sickeningly boring and frustrating, but I had to continue to get the badges. The game relies completely on luck; - Balls move very slow, and the spheres disappear extremely fast. 2/5.
I found a glitch. Right while I was spamming the skill to hit the nerd with your bat to boost his speed mid-flight, I hit one of those "Nuke" team-mates, and my HUD disappeared completely. Which sucks. Oh well.
Not really sure why you think our game is a 'copy-pasted multi-player'? We've worked quite hard over the past two years to develop Citizen Grim, and it has come from the minds of those here in our office. That's a pretty intense thing to say. But we can't win 'em all, thanks for checking us out at least.