one thing that's a tad annoying is when 2 heroes are attacking an enemy almost at the same time, one kills said enemy but the other heroes action is wasted. also, if you try to change targets the action is wasted. if this could be fixed (either sabe the action or attack the next enemy) that would be fabberoo =)
when i started playing, i was a little bit disappointed how much like risk it was, yet without some of the better features and style. however, the game really came into it's own in the 3rd level. fantastic strategic maneuverability, complex but rewarding split of the map, a variety of offensive opportunities, and constantly moving objectives make this game really well made. it would be nice to have a visible representation of my armies rather than just numbers, and maybe some battle animation, but i was generally very content with this highly strategic game =D
also, a small update could be to increase the amount of resources gained on higher levels, then the player has to make a choice whether to risk harder levels to gain more resources, or grind on the first 3 levels and slowly accumulate the resources they need. at the moment, there is no reason to replay the higher levels at all as it is just a longer game for the same reward =/
really nice game here, for an internet game this is a really well made RTS with flowing gameplay and good standard animations and graphics. the creator(s?) of this has great potential to go on to higher platforms of gaming =D
just a little tip for players against bosses with lasers (especially iblis): don't be phazed (pardon the pun) by those red beams of death, seeing them as an unapproachable barrier, you can actually just fly straight through them and a fair amount of the time you will just pass through without a registered hit, it's when you are exposed to them for a time when the damage is done. use this to dodge around them =D
likwidgames, PLEASE read player feedback!! this game can be really enjoyable, but it needs some amendments. i don't know if you are updating at the moment, or cannot update, but if you can, please read the best comments and add some small changes which would make the game so much more enjoyable! thankyou =)
is anyone else finding that turning the music off dosn't work, that it just turns the volume down a bit? if so, is it possible for likwid games developer to amend this??
the games shorts cause it's clearly a chapter based system! rather than making a super long game with loads of annoyingness the creator is giving us the chance to give some customer feedback to eventually make a sweet game! =D
a nifty little trick i noticed. if you're on a beefy boss, and you're simply waiting for it's defeat (like @Soul Blazer) then just move the map so it's not focused on any units and fast forward. there isn't any lag due to animations so time flies by =D however, use in caution as for all you know your units could be facing some difficulties without your supervision =b =D
a fantastically simplistic yet satisfying game! you can really see the amount of effort that's gone into this game, despite it's simple graphics and game play =) i feel it could be improved by allowing older bounties to be re-attacked, to allow money grinding to be implemented, so the perfect squad can be formed. i've just completed it for the first time, so still making use of it's replayability, which seems pretty solid as of yet =) a great game. a 5/5 in it's class =D
i found the first battle of conquest exceedingly difficult. this is probably because at this stage both sides are compltley evenly matched, the only way to succeed here is to hunker down and grind away as many kills as you can on enemy ships, and rely on the salvage afterwards. this needs a shedload of patience as it took me about 40 minutes to raise the funds for "obamizer" (playing awlons). but when you do this the advantage tips in your favour and you should be able to complete the stage reletivly fast =D