So the timer is so short when combined with the number of options it becomes silly. You essentially need to know your first move before starting the game. Game requires a bit too much work from even a new computer. Would be great to turn off extra options (like rotating avatar) or reducing resolution to help it run smoother. My vote is for Tactics Arena Online over this even though it has far less depth & flexibility.
Save system is unusable when on hard. If you barely make it to a checkpoint, any hard work to start prior level in good position is gone. Downgraded to 3/5 because of this.
Good game. Reminds me of the programming game that was a challenge a while ago. Lvl 14 is harder than 15 and there are not enough levels. Lvl 15 is such a micro time management lvl. Lvl 14 has so many more ways to put the pieces together it makes it that much harder.
Like the list of rec'd improvements, but one more:
Find a way to keep the game balanced if someone leaves. (like last one to join gets dumped OR allow a new player to join)
So would you just take a beating if she went long and wait for an opportunity to get back to close? I guess 1v1, only ray of light is that damaging long so there's not much to worry about if she moves long.
Since VV is the giveaway card, any thoughts on who the best 1v1 is against her? The close Amazons all have good physical D, but limited light D. Oni has best physical but is at a loss at range. Thoughts?
repost for those w/ lvl 34 harmony rocking problems:
ok, 34 harmony, if it won't stop rocking: X just barely left of ctr, line centered (should tilt just slightly left). With gentleness & speed: ball on line where it touches right arm of X then immediately place L on side to the left of X. (this will stop ball #1 as it starts to roll, but may unbalance line) To keep balance, place next ball to right of rolling ball. Finally, gently stack last ball on first two balls. gl
ok, 34 harmony, if it won't stop rocking:
X just barely left of ctr, line centered (should tilt just slightly left).
With gentleness & speed: ball on line where it touches right arm of X then immediately place L on side to the left of X. (this will stop ball #1 as it starts to roll, but may unbalance line) To keep balance, place next ball to right of rolling ball.
Finally, gently stack last ball on first two balls. gl
Ok 34 harmony is just getting silly. I've stacked them 6 different times in 3 different ways, but it never stops rocking on any of them. Any suggestions to get it to stop rocking? (2 balls on line + 1 on X, 2 on line + 1 on balls, 2 on line + 1 between balls & L)
@RMcD
34 on harmony is X, line, L, and 3 balls. (not inferno)
And I agree the rocking lasts forever. (w/ a ball on the X or 3 balls stacked) really frustrating.