I loved a lot of the things that you've done prior to this, but this was the loast game of yours that I'll play. There really is very little "game", it's mostly just a story, and I'm surprised that you published it as a game. But truly, the things that finally got me to quit your series, is the lack of actual game interaction,l and the ridiculous "choices" that you have to make. Perhaps it's something in the translation, but I don't think so. There are times when it's literally impossible to ascertain what you want us to click in a dialogue/battle, and we have to simply guess what you have in your mind. In the first game, it was pretty well set out, and we had to go by clues. at this point, it's almost all trial and error. The whole "comeback" thing was just terrible. there are not enough clues for people to figure out what you might have programmed in. This idea may work for people very close to you, but it doesn't work for a majority across the globe.
Glitch where enemies become unhittable, but they can still kill you. Would have preferred a game that doesn't make me go through every boss on every run.
Couldn't get past the fact that you attack by pushing the right arrow and you also run by using the right arrow. Good luck trying to flail your sword around at enemies while simultaneously maneuvering by jumping between little spots. First 30 seconds were fun though
I don't appreciate being asked to prove that I'm human. Have to deal with captcha enough in everyday life. I'll come back after an update. Too many bugs and problems
Being able to remove adventurers from events would be nice. occasionally my mouse will double/triple click and i will accidentally add adventurers to events only to be able to not remove them. Now they can't get experience and I can't send them on other quests because I am a loong way from being able to fill up that event. Considering the amount of polish on other edgebee games, I'm really surprised that there are so many little changes that need to be made