i enjoyed this a lot! had to turn off the music to get the timing on the springs right though.
for me, level 9 was the most difficult one to execute correctly, and level 12 the trickiest puzzle.
i've now completed the first stage. thanks for making the walls see-through in the second stage haha. that stage is even harder! this game requires a LOT of patience.
a couple of things: all control settings reset between respawns. that includes the setting for mouse sensitivity. this also goes for transitioning between stages. when stage 2 started, my y-axis was back to that weird unusable default setting you guys have chosen;)
sometimes when the cross hair is red, bullets don't hit an enemy because of a wall. that's quite unintuitive. sometimes when i can't see the weapon of an enemy, that enemy's weapon can still hit me. that's quite unintuitive.
i believe it's important to get those things just right when making a game at this difficulty.
i always have problems with buttons at the bottom of the screen. so i can't use some of the most important functions :( looks great though! really wish i could press play. htc desire
read the whole comment for a good laugh!
1) click the screen to get full screen, 2) press back button to leave full screen, 3) hold menu button to get keyboard, 4) press enter to start the game. and here's the kicker: the game can't be played on mobile device
:D
i really like the way the gems are refilled! however, i cleared the game in just under 48 minutes on my first attempt. that's not enough of a challenge. the time was never really about to run out. perhaps you need difficulty settings. also, i don't know what my score was, cause the final screen didn't show it. that felt kinda bad D:
this looks pretty good, but it hasn't been adapted to mobile. i have the htc desire with the optical trackball, and with that i can move the ship. but i can't fire (which i expect to be the point here). please either fix or remove the game.
@disonesfogabby it's not "supposed to hit the clown block". you're supposed to solve the puzzle. this is generally the idea when the game is introduced as a puzzle ;)
great game! and the fix with the teleporters :) creates nice game play. only one thing now that's not perfect: after falling into a beam with wrong color, and the level restarts, the ball still has the motion vector from just before the recent death.
Really appreciate that you liked the game! We have uploaded a new build and invert control option is now available. Have fun with the game :)