To those who keep having trouble with teammates even when they're in high-ranked clubs, here's a small tip: HOW the ball arrives to them matters how they'll do their shot. If the ball goes to them high, they'll do a header. Give them a fast ball zooming against the ground and they may shoot low. As another suggestion to the developers, I think you should add that to your list of tips that appear in the beginning of the career. I consider that to be very important for learning how to do Assists.
Then again, I think that may have been a fluke. It hasn't happened to me too often on games I won since I wrote that comment. I guess it was just a mistake.
Still though, I don't think barely getting a goal in means I can't "hit the side of a barn door." <
I think this is a great game, but there is one big problem I am having. Why are the Fans so critical of the player's aim when the player does very close shots to the goal. I think the distance of the ball to the goal, if a bar was hit, and if the goalie caught it should determine how "good" a shot was. Getting +2 Boss, +4 Team, and -3 Fans just because I wasn't picture-perfect despite winning the game just seems silly. I know soccer fans can be pretty crazy, but not THAT crazy. :P
It's offical, this "have to tap to stop infinite running" bug is absolute crap. I keep running into enemies because I have to keep tapping to stop. This ruined the game for me entirely.
Is anyone getting a glitch where tapping the arrow or A and W keys ends up making the character move to that direction nonstop? Having to tap the keys over and over just to make sure the guy doesn't run to his death is really starting to ruin the game for me.
I have rated this game 5/5 before and gave praise to it in an earlier comment; however, I think I should drop it down to 4/5. The amount of "bad luck" events that happen in the harder difficulties seem to make it nearly impossible to get a good head start. There are happiness events, but so much shit happens because not all the necessary buildings are nabbed. If I get a hopsital, then I get nab'd by zombies because I didn't choose to get the Police Station instead. Nevertheless, it's still a great game. I love how even in the easier difficulties I had to have a steady upkeep in defense and fighting in order to stay safe. Decisions such as "recruit first or capture first" made me consider my next move, especially since the game auto-saves. This game has a lot of potential that I hope to see in a stronger engine than a Flash game engine. Nevertheless, something has to be done to make the harder difficulties more player-controlled rather than luck-based to give it a more stragetic feel.
@ Brhaspati: It may be that you crave challenge. You may have figured out how to have beaten the enemies way before the climax of the game, making you lose excitement before the game ends. It's a common feeling with some flash games as they can only add in so much content before the CPU demand goes too high. You may need a game that makes you keep guessing all the way to feel like you're accomplishing something rather than it feeling like a routine. It's just a guess though, so take this with a grain of salt if it means nothing to you.
Heh, not the most "realistic" zombie game in the world, but it is a wonder zombie strategy game for something that was done in Flash. I love how the action is constitent after each city block is taken. Each untaken square growing more zombies to still have an ample chance of attacking the fort. It made me consider my balances of skilled survivors carefully while still having enough Soldiers just to live though the night...
I honestly want to see a zombie strategy game done on a more powerful engine now. This is a great idea that has a lot of potental. 5/5
This game is okay and is playable most of the time, but there are serious issues with this game. For one, there is almost no instructions on how to do different types of drifts. Some players can't be arsed to experiment with different angles and accelrations just to avoid the wall. Another problem is the lack of a brake key and reverse key. The brake and parking brake are essenial to pulling off some professional drifts. At least a brake key would have helped to have better drift control because sometimes letting go the accelerate key just won't always do the job. For the most part though, a lot of the challenges are possible. Drifting can be rewarding once the player goes past the difficulty curve and experiments with the accelerate on drifts. For some who are willing to put their time to figuring out the mechanics of the game, this game may qunech your drifting thrust at least slightly. Overall, the game is okay, but it is barely polished. 3/5
The game is very impressive. Who knew a simple mechanic such as holding down a mouse can prove to be quite a challenge thanks to ingenious physics? I also liked how you can't just move to the next green gate or tunnel, you have to make the slope in a way that lets the rider keep doing trips and constantly keep his speed up. You have to keep the speed up, which makes things fast-paced and intense. At the same time, your fast speed can be a curse as it could end your game almost instantly.
One of the best games I have played on Kongregate so far. It is a challenge to the very end.
I like the game very much. The atmosphere and the music go hand in hand as it feels like you're in some sort of action star playing a Neo-like character that is trying to stop an apocalypse.
Although sometimes the cheap tricks take a ridicious reaction time and predicting when to hit those objects to get the right amount of speed and jump. For example, that damn low window has ended the longest of runs for me.
4/5
I have ot say, this is a unique concept of a game. It was quite fun to keep upgrading everything until you have a polished game and a badass ship. My only real complaint is that the game was too short for me as I beat it in 1434 seconds. 5/5
It was better than the first and it was more pollished, but it was just too generic for my tastes. Over half of the missions were also way too simple. The only one I had trouble was shooting the gang thugs.
It's better than the first, but not enough to get it up to a four. 3/5
Eh, I've been much better. This whole game is just kinda cheap for me. With better ones like Tactical Assasin out there, there's not much that makes this one special compared to similar games. 3/5
This was a fun little short romp. However, sometimes I had trouble with the controls as Mr. Johnson would sometimes turn his direction than jump. I tmight be because of my mouse though. Either way, a fun little time waster. 4/5
This was a pretty good puzzle game. It can definately be messed around with for some intresting puzzles, so the editor was a nice and necessary touch to add. Although, it kind of got confusing on adding buffers and the story kind of got dull at around the end. It was a fun little romp from beginning to end. 4/5
Hahahahaha, oh simplistic satire. What will you think of next?
This is a nice way to kill a few minutes. Too bad it hardly has any replayability, but then again not a lot of puzzle games do. 4/5