Good game but it could use something to carry over after death like for example there is a coin that is not so easy to get but once you get it you can spend it on permeant upgrades
In a perma-death roguelike that has a balanced end-game, we don't like when your save starts out with nerfs that you have to grind to remove, so we probably won't do this.
In a perma-death roguelike that has a balanced end-game, we don't like when your save starts out with nerfs that you have to grind to remove, so we probably won't do this.