It doesn't seem like OR priorities are working correctly, my cleric is repeatedly shielding himself instead of an ally despite the ally having no shield with a command of "ally - no shield OR cleric - no shield, use barrier"
For some reason the boost for sharks in the terrarium applies to the narwhal's terrarium effect, but only when placed to the right of the narwhal.
This means when a narwhal surrounded by water (the tile it's on is irrelevant) has a shark to its left it gains a small pearl boost, but if it has the same shark to its right it gains a much larger pearl boost.
A nuke button for challenges would be nice, where you start a challenge with a timer (10 minutes?) and at the end of the timer you get however many challenge levels completed that the highest boss kill would have beaten.
This is really fun, but it needs some kind of idle. Maybe just autoselect talents from a single randomly chosen skill tree. It also needs the ability to search via weight/stats.
Why do Fanatics kill Cannibal Corpses? The Cannibals should eat the Ghouls that Fanatics spawn with the necrototem, making room for the Preachers to spawn more Acolytes.
Cloth hat seems really rare, with the new update I have a level 61 stick, 98 shirt, 93 legs (you also can't merge over 100, so it's a pain to get the last few levels), 76 boots, 10 hat
You should really make chests open instantly, and creepers with chests spawn far more rarely. To balance autoclickers and such you could make it that you still have to open the chests from the chest screen while keeping the 4 chest cap.
Needs better difficulty distinction. easy should mean "can idle here", medium should be "can't idle here, but you'll survive a while", whilst hard should be "don't bother, you'll get annihilated"
Ah people. Dbulm is just the completely volunteer moderator on the Theory of Magic Discord. I think he was just saying hello.