Kind of upset about how a head shot from a sniper, or a shotgun from point blank, the doll dies from the blood loss. Not the impact itself. 0rava, Why'd you change it to this?
Before every bullet weapon no matter what the caliber or muzzle velocity would instantly kill on headshot, from the tiniest pistol to a honking 50 Cal. After the change headshot damage is 5X the normal damage, and bleed damage is then factored in from the damage. This makes headshots effectively still lethal, while allowing more variety and fine-tuning. (See further details on the balance changes made here: http://www.kongregate.com/forums/9794/topics/556987?page=10#posts-9858052)
The game is great, level editor is absolutely terrible though, being someone that loves making levels, I end up quitting more making levels then I do playing the game!
guys. if you have questions or comments, refer to NINJA KIWI, as they are the owners of this game. Go to their website where they can see these comments A lot better.
Some firearm stats were modified in the bullet behaviour patch a while back. The assault rifle specifically was changed to shoot almost 2x as fast, because the old fire rate was puny.
Weapon idea:
Downpour: just like rain, only more drops of water and faster
Bunker: when it lands, it makes a huge rectangle shaped hole
Tank: the shot is like a signal (like air strike) when it stops moving, a tan is dropped, as it moves forward it shoots Shots and Heavy Shots, after a little bit is explodes or when it touches a player.
Flat Riser: like a buldger and a flatter combined.
Rate if you like these ideas!
235,248,247,423,0,36,255,249.7,100,20,413,287,300,0,-228,140,100,220,0,-229,42,400.15,100,9,-128,449,79.85,100,21,-220,391,0,21,-194,556,0,12,72,567,0,56,353,100,160,6,47,459,-90,19,112,519,180,11,169,696,100,40,10,330,669,100,40,0,221,538,40,40,19,-299,46,-90,6,237,522,0,6,279,551,90,10,429,585,40,40,11,286,494,100,40,1,0,0 play my level
Before every bullet weapon no matter what the caliber or muzzle velocity would instantly kill on headshot, from the tiniest pistol to a honking 50 Cal. After the change headshot damage is 5X the normal damage, and bleed damage is then factored in from the damage. This makes headshots effectively still lethal, while allowing more variety and fine-tuning. (See further details on the balance changes made here: http://www.kongregate.com/forums/9794/topics/556987?page=10#posts-9858052)