If you're having trouble beating it in 240 seconds, just do what I did. Play through it a few times not worrying about times. Figure out all the achievements and try to memorize all the ones the involve your keyboard (i.e contra, colours, programmers credit) and slight movements (i.e move left, move right, jump for 10 seconds). Then make sure you remember to click quality and sound, and hover over the hints. Remember to scroll through the achievements list. If you can manage to do all of these really quickly then you can use the rest of your time to do the slightly harder achievements (i.e falling from top to bottom, dying 100 times, and 101 times). + this comments if you found it helpful, and you think other people may find it helpful.
If you don't get the point of the story, the entire storyline is the visit from the Psychologist. The "challenges" are pictures and objects shown to him by the Psychologist which he has to explain what it feels like and means. He's explaining to the Psychologist that it's like how his life used to be except that he's doing it all by himself instead of with Kathryn. He then goes on to explain about what happened with Kathryn, but it's unsure of how she died, probably with a challenge they did together. The green box at the end of every challenge signifies the box that he had to find to put her into. The flowers that you spawn at/checkpoint are the 2 flowers he put next to her grave. Personally, I think she died a normal death, and he just put her in the box and buried her because he couldn't handle her death. But that's just me.
5/5 Great game, Like how it makes you think. A walkthrough would be a little helpful (Tasslefoot or someone will make one), but other then that awesome! Who else thinks this should get a badge for getting all 115 different elements? If so click +
5/5 Great game, Like how it makes you think. A walkthrough would be a little helpful (Tasslefoot or someone will make one), but other then that awesome! Who else thinks this should get a badge for getting all 115 different elements? If so click +
@DragonMarxEXE and anyone who wants the same thing: If Jiggmin did that, it would delay Platfomr Racing 3 until 2012 just about because he'd need to find every username, copy the codes and reapply them onto the Platform Racing 3 database (including every level) Also, if he did do that, it would ruin the uniqueness of Platform Racing 3. Platform racing 3 would just be an updated version of PR2 if he did it. If he wanted to do this, he could just put the updates on Platform Racing 2. Why is he not doing that but making an entirely different game? Because he won't put your user names and levels on Platform Racing 3. (BTW Art cannot be inserted from Platform Racing 2 into Platform Racing 3)
Fun game. There are some small glitches, though. For instance, the darts go through the rubber blocks every once in a while, instead of bouncing off them. It would be nice if the game showed you the angle and strength from the previous shot, but I understand the current way is more challenging.