Generosity, Selfessness, and Dedication do have a pop-up and cannot be bought. I don't know if it is a bug or not implemented. They can go red or purple depending on the karma available.
I really like that there are caps in place for the first tier of resources. I like having a hard/soft cap to work to. I hope that karma and crafted materials could also get a soft/hard cap.
Also when you uncheck a resource to be given away it should stop auto loading it. This way you could get more karma per gift if you only use more valuable resources.
Give the game a refresh, the Kismet Bonus bug should be fixed with the latest build.
There is definitely a logarithmic wall on generating additional crafted resources, at some point it becomes too large to reasonably pursue the next purchase. One thing I am thinking is maybe having a timer on the tooltip or something that says how long it would take to achieve the resources for the next building from auto-Crafting? Something like that, to give players a comfortable time to say "that's enough pursuing that goal".
That is a GREAT idea for the checkboxes affecting loading. I will implement that FOR SURE in the next patch. Thank you!
It would be great if you could hide tabs for all things you maxed out. Factory, recycling, passives, the upgrade tabs (not just the individual upgrades), etc.
Some suggestions for enchanting and the Inv. First is a way to lock items so you can't sell them by accident. Second is a way to create a set of gear for different things (Combat, spellcrafting, skills, etc). Third would be a way to disenchant gear. If I just got a new ring at a higher level than my lowest luck ring (ring enchanted only with luck) I would like to be able to disenchant my now useless luck ring so I can re-enchant it as a spellcrafting or skill ring. Fourth would be a way to change what material a gear is made of. Maybe a combination system where two of the same gear (bronze helm + bronze helm) is combined into a new gear of the next highest material (iron helm). Another way of doing it would be by taking one piece of source gear (adamant chainmail) and another piece of target gear (steel ring) and creating a new gear (adamant ring) of the type of the target gear (ring) and the material composition of the source gear (adamant).
I would love to be able to practice all types of magic. I wouldn't mind having to pay a large fine (maybe some upgrade or action that acts as a massive good deed) to get lumenology back. I lost it because I also wanted to be able to practice necromancy.
I think the level and speed for the "Quick Boots" enchantments are wrong.
- "Quick Boots [1]" is Level 1, Speed .5, and .5 speed/level.
- "Quick Boots II" is Level 4, Speed 2, .5 speed/level. This means that there is no real difference between four "Quick Boots [I]" and one "Quick Boots II."
- "Quick Boots III" is Level 7, Speed 3, and .43 speed/level. This means that seven "Quick Boots [I]" has .5 more Speed than one "Quick Boots III."
- "Quick Boots IV" is Level 7, Speed 8, and 1.14 speed/level. This means that it is the first Quick Boots enchantment better than "Quick Boots [I]". One "Quick Boots IV" is more than twice (4.5 Speed more) as effective as seven "Quick Boots [1]".
Auto Sell on gear worse than the base (unenchanted) version of currently equipped would be great. It's annoying to work through a backlog of useless gear to find the one good one.
Could the developer please add a way to either automate depths traits picking or/and let us spend more golden vectors to increase how good the traits we spin are. I have thousands of them and it takes to long to get a good trait.
Give the game a refresh, the Kismet Bonus bug should be fixed with the latest build. There is definitely a logarithmic wall on generating additional crafted resources, at some point it becomes too large to reasonably pursue the next purchase. One thing I am thinking is maybe having a timer on the tooltip or something that says how long it would take to achieve the resources for the next building from auto-Crafting? Something like that, to give players a comfortable time to say "that's enough pursuing that goal". That is a GREAT idea for the checkboxes affecting loading. I will implement that FOR SURE in the next patch. Thank you!