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Deathlord0's Comments

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GemCraft

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Feb. 13, 2009

Rating: 0

Ouch... I tried to up a gem to a high grade for last boss, but I think it's actually better to just get a grade 7 and up it with grade 6's and 5's.

Mud and Blood 2

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Feb. 12, 2009

Rating: 0

Reinfrenchments cost something because they are classified as armor lol.

Mud and Blood 2

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Feb. 12, 2009

Rating: 0

I've heard all sorts of things from all sorts of people. Unless I get full confirmation that trenches and bunkers don't stack then I'm going to continue believe they do. Anyways, if an explosive falls on a bunker but doesnt blow the bunker up and you have sandbags in the bunker, they will die.

Mud and Blood 2

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Feb. 12, 2009

Rating: 0

Spec. ops with BAR=shite in bunkers.

Mud and Blood 2

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Feb. 12, 2009

Rating: -1

Erm... like I said I used to use it without the last stand option... you know, before I got it. I even gave an example. First of all they wouldn't be on a wave that high, the gunners, if they upgrade well could be maxed to 120-130 by wave 20-30. I've gotten a second bunker without last stand around wave 40 several times and have had 3 good bunkers by wave 100.

Mud and Blood 2

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Feb. 12, 2009

Rating: 0

But without the brigadier general ability, I've made it to where I've expanded to having 5 bunkers with officer gunners, 1 med and 2 officers in each one.

Mud and Blood 2

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Feb. 12, 2009

Rating: 0

I use brigadier general's ability, last stand and immediately make 3 of these bunker-gunner thingies and so as to not have to stick a med in every bunker I stick the middle one about 2/3 a bunker's length up from the bottom and the other ones in the corners at the very bottom so the middle top one will draw all the fire. I stick 2 medics and 4 frenchies in there.

Mud and Blood 2

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Feb. 12, 2009

Rating: 0

frenchie recieves its benifits. Upgrade gunner some more until it looks like when he becomes an officer he will have 120-130 rifle skill. There you go, something that alone can make you survive for hundreds of waves. You can get a signaler and bomb tanks when they come, but I usually just let them pass or let the game clean them up. The officers extra life ability does help if you lagg from destroyed tank husks, but the husks also block off one of your only real threats which are bazookas. Bazookas kill bunkers more than any explosive in the game. I've never had one killed by a mortar or a tank, but bazookas are a very big nuisance. Expand if you want to and repeat the same strategy.

Mud and Blood 2

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Feb. 12, 2009

Rating: 0

6 is the limit of soldiers you can have before being arty'd, yes. But that doesn't matter with this strategy. We are going to be using an underappriciated, but extremely useful device called a BUNKER. First order of business, get an engineer, get a bunker bottom left-hand side of screen, get a gunner, put it in the middle of the bunker. Upgrade Gunner with ranger training until he is at least 50 rifle. Buy an officer OR a frenchie, I use officers because they increase firing speed of the gunner. Stick him in the top right-hand corner of the bunker. Buy a medic when you can, then build a trench at where your officer or

Mud and Blood 2

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Feb. 12, 2009

Rating: 0

I'm getting fed up with people posting shitey strategies and complaining about not enough tactical points. Do you want to hear the strategy that's gotten me 30k points many many times?

Mud and Blood 2

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Jan. 24, 2009

Rating: 0

The match I just ran lasted 55minutes (game time, it really lasted something like 4 hours because my computer sucks) and everage soldier lifetime was 48 minutes. I had 3 gunmen with 128 rifle, 122 rifle, and 125 rifle along with 4 frenchies, 1 medic at 80 something xp, and and officer. I made about 15k points.

Mud and Blood 2

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Jan. 24, 2009

Rating: 0

arekusutenryu, that's actually not bad for only doing it a few times. Most people are complaining about going through like 30 games and only getting up to wave 50 or so. Just keep perfecting your strategy and you can survive up hundreds of waves and tens of thousands of points. Sorry I posted so much... I just felt kind of typey... or typish... whichever one you prefer.

Mud and Blood 2

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Jan. 24, 2009

Rating: 0

Of course you could also leave for 5 minutes and find that your entire quadron has been destroyed by arty fire even though you had all of them spread out in 3 bunkers. This is extremely unlikely but possible lol.

Mud and Blood 2

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Jan. 24, 2009

Rating: 0

Theofficetroll, I've left the game running while I've slept overnight, woken up, and found that almost none of my guys had died. It's not the game, it's the way you set your defenses up. That game I made around 25k points because I was able to set my defense up well. =\ too bad my computer is insanely laggy otherwise I might have made more because Im just ended up quitting that round so I could restart my super laggy computer.

Mud and Blood 2

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Jan. 24, 2009

Rating: 0

Grrr. Why do people not realize they can't repair tanks because they don't have any replacement parts or things to repair parts with. When a part gets damaged it needs to be replaced or repaired and you need supplies for both.

Amorphous+

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Jan. 13, 2009

Rating: 0

OMG I LOVE THE HARDCORE MODE!!!

Mud and Blood 2

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Jan. 04, 2009

Rating: 0

Haha! No last wave lol. Trust me, past wave 80, it's very hard to exit a bunker and not get shredded in seconds, and past wave 100, it's impossible.

Mud and Blood 2

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Jan. 03, 2009

Rating: 0

Ashra, if something blows up near your bunker it will damage tanks, jeeps, antena, and satalite discs in the bunker.

Mud and Blood 2

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Dec. 31, 2008

Rating: 0

Wow, really? You got A. Hitler? Haha, that's ridiculous if it's true. Anyways, something that I need to ask people. Does anyone know a way to check all of your stats such as how many killed, waves survived, sitreps applied, etc.?

Mud and Blood 2

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Dec. 31, 2008

Rating: 0

Catonator, stick your guys in bunkers. I've only ever had 1 arty shell ever blow up a bunker. Your biggest threat is zookas and nades if they get too forward.

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