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Creature Card Idle

Play Creature Card Idle

Dec. 24, 2019

Rating: 17

Congratulations, gems are close to worthless now. You made gems a limited resource, gave players no good or interesting options for gem spending other than card upgrades, released mediocre-at best gem upgrades for absurd costs and then nerfed into oblivion the only actual interesting and more strategic use of gems. The new 'upgrades' still look bad and have awful costs, they don't look more appealing just because you killed the only thing that engaged players throughout ascensions.

Creature Card Idle

Play Creature Card Idle

Nov. 26, 2019

Rating: 0

The ascension system is also currently self-defeating. Unless you're investing your gems into an area, it quickly becomes completely incapable or nearly incapable of producing additional gems, ensuring that areas other than the newest one will always rapidly become as useless they were pre-ascension patch. Newer areas also have a much easier time farming gems at first as their cards naturally scale into further tiers, while older ones become obsolete very fast. Hopefully the next area, which has been stated to be really different, will improve upon these issues.

Creature Card Idle

Play Creature Card Idle

Nov. 26, 2019

Rating: -4

The ascension resource ratio for Haunted Woods makes little sense, it's a 1:2 wood to iron ratio, but the packs are roughly 1:20; similarly.

Idle Snowflakes

Play Idle Snowflakes

Feb. 04, 2018

Rating: 6

I'm not sure why you made it so the player is allowed to spend resources to downgrade things - in a fashion that it's often not even clear how badly you've downgraded something. lvl up is a 60-80% downgrade until you can get the % chance up again - why not just put the player at least at the break even point and charge them for the total SF? Ascension is even more obtuse - getting to lvl 1 100% after an ascension is actually... a 90% downgrade. You need to get to lvl 4 with 63% chance or more to match what the snowflake did at lvl 10 100% before ascending. There's no scenario in which you should allow the player to spend currency to downgrade things, more so without them even knowing it.

Idle Pizza Factory

Play Idle Pizza Factory

Feb. 01, 2018

Rating: 1

A simpler fix to mr poopington's strategy is simply to add a level cap to "valuable production" - it won't completely fix things but it will stop it from completely breaking things as well while you rebalance the game. Honestly, just go take a rest though - you've improved a lot on this game and being well-rested is actually a secret upgrade that multiplies how well you can work on things. Secret strats.

Idle Pizza Factory

Play Idle Pizza Factory

Jan. 30, 2018

Rating: 0

Update has greatly improved the flow of the game, good work! We can farm super currency & it doesn't feel like we're forced to idle. The biggest imbalance right now is that... the basic pizza outscales both cheese & meat pizza; basically, plain tomato pizza is pretty much always the best due to how "raise prices" compensates for its low base price. Right now, cheese pizza is worth ~60x more but takes 660x as long - I lose ~91% of my income by switching to cheese. Meat is worth 160x more but takes 1280x as long - I lose ~87% of my income by switching to meat. As far as I know it's impossible to offset this with workers or factory multipliers. The game's playing alright for now - there are multiple ways of going forward from the point it's at to both balance & make it more interesting. Make sure you try multiple options and don't always go for hasty changes unless they're really necessary. If you want to discuss with other idle devs, go visit /r/incremental_games on reddit - good luck!

Developer response from Dracariys

I sincerely want to thank you for your suggestion. They really improved the overall game. I'll look for further balancing in the next hours. If you have more suggetion feel free to PM me!

Idle Pizza Factory

Play Idle Pizza Factory

Jan. 30, 2018

Rating: 1

Alright, I figured it out - super currency amount is based on current income (updates every few seconds, it seems). Not sure on the precise numbers but 1 gives 1; ~70 gives 3; ~140 gives 4 and.... 2500 still gives 5. So yeah... you can see the issue there.

Developer response from Dracariys

In the next version you'll gain much more super currency. I just uploaded it! Just refresh the page a couple of times.

Idle Pizza Factory

Play Idle Pizza Factory

Jan. 30, 2018

Rating: 1

The production curve for obtaining each additional super-currency is completely off - it takes less than 30 seconds to go from 0 to 1 and over 30 minutes to go from 1 to 5... in fact it ends up being far more efficient to just keep resetting at 1 either way as continuing to play only makes it take longer and longer between each additional currency.

Developer response from Dracariys

Thanks for the info! You'll found an huge update tomorrow with your suggestion! Hope you'll enjoy it.

The depths idle

Play The depths idle

Aug. 15, 2017

Rating: 4

I've made this spreadsheet to assist with skillpoint allocation: https://docs.google.com/spreadsheets/d/1o3yg7stJXSEVQ-nfQeAGCPG8qgiCLe_glTsh9ECUVxA/ Make a local copy to use it yourself; hybrid builds do not seem feasible at the moment.

Innkeeper

Play Innkeeper

Mar. 31, 2012

Rating: 2

Game stopped working while demolishing a room with a jetsetter inside that was being served. Buttons and everything work, cannot save and all the characters and customers stopped moving; changing speed settings doesn't fix it.

Developer response from mapacible

sorry for this! im currently working on it and would be fixed on the upcoming update

The End

Play The End

Oct. 18, 2011

Rating: 0

Really? Over a minute to load a level that takes less than 20 seconds to complete?

The King's League

Play The King's League

Oct. 01, 2011

Rating: -4

Two major issues: 1- After you become eligible to challenge the King, you may get up to THREE monthly reports per month - and at that point, that means 2~3 NEGATIVE incomes (seems to trigger when you do quests at the first days of a month). 2- The game never explains how the + and ++ signs don't really mean one and two points for that stat respectively - in fact, each character class has it's own rate of stat growth and not once in the game is that mentioned. Example: you can put your archer on boxing, which should give ++ to strength and + to agility - you'll probably get 0 points in the first and 1 in the latter; same for ++ intelligence - later on it never gives 2 points.

Diamond Hollow II

Play Diamond Hollow II

Sep. 28, 2011

Rating: 3

There's an issue on Runner Mode where after a certain speed, if you shoot something straight ahead of you, your bullets spawn behind the target because it has passed through the origin point while you shot.

Fortress Magnus

Play Fortress Magnus

Sep. 27, 2011

Rating: 3

This feels really unpolished and not worthy of the front-page... Everything feels bland, sluggish and repetitive - upgrades are all the same thing and - HOLY SH---- BREASTS! 5/5 would play again... (not)

Crystal Story

Play Crystal Story

Sep. 23, 2011

Rating: 7

When I saw this on the front page, first thing I thought was "Oh god, please don't have that 'Multiplayer' tag", y'know - the one that turns any good concept into a money-hogger. But then, I was glad.

Sleepy Stu's Adventure

Play Sleepy Stu's Adventure

Sep. 17, 2011

Rating: 0

Also, please... if you're going to put a part where I have 0.3 seconds to time something right or else I die/ruin that try, please do so at the beginning of the level, not the middle or end. Don't even know how many levels have up to 30 secs of filler/easy puzzles only to end on a half-second clutch move.

Sleepy Stu's Adventure

Play Sleepy Stu's Adventure

Sep. 17, 2011

Rating: 0

To pass lvl 38, go back to the left and attach to the bottom of the block that will leave you on the same height as it.

Murloc RPG 2: Episode 1

Play Murloc RPG 2: Episode 1

Sep. 15, 2011

Rating: 0

Or a badge, that'd work too.

Murloc RPG 2: Episode 1

Play Murloc RPG 2: Episode 1

Sep. 15, 2011

Rating: 0

Needs an achievement for killing the Doom Frog :3

Gravity

Play Gravity

Aug. 31, 2011

Rating: 9

Still pretty short 4 years later.

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