A regular minecraft clone, pretty loyal and with better lightning I guess. Not that much to do but it's alright. Lacks polish and a factor to drag you in. 3/5
You probably forgot to make the mouse control not scale off framerates as I'm getting absurd amounts of sensitivity... otherwise it just needs to be toned down a bit. 2/5 for random pointlessness.
Not even close to being challenging at all; Needs some extra "hard" levels that actually take more than a minute to complete. Art style really wasn't that solid and the menu seems to have been put together rather hastily. Too many levels had way too many brains; no bonus for using less brains. 3/5, lots of room for improvement but still a fair job. Good work.
Pretty short and horribly linear... Puzzles weren't puzzles, enemies posed to threat at all, new items were offered every minute or so which pretty much made the previous ones completely useless. The only redeeming point was the boss battle, which was interesting... but damn, that mage was just dumb, had he not teleported and simply charged you he'd win for sure. 2/5
Way better than the first... Still has some balance issues and typos (assasin's ring et cetera). I'm playing as a deep sea mage and got stuck on a fight against an ice mage, my mana leeching ability (capped at 40 mana per turn) does not in any way compare to his shield lowering skill, which for every hit he lands lowers my number of shields by one, capping at 10 (the max amount of base shields you can have). This simply lowers the defense of most classes to 0, and mine by about 2/3... And again, he doesn't even need this as he already has "freeze defense" which renders your mage helpless against his attacks. Oh, he also has "freeze attack" to cancel whatever powerful offense you had.
3/5 Interesting concept, yet not that amazing at all.
Also, here's Cells in 19 minutes:
http://img176.imageshack.us/img176/2995/canyouseeshit.png
Remember that you can move turrets around.