Well made, but some of the solutions aren't exactly logical / intuitive. Ends up being a matter of just trying everything on everything else to see what works
Buying the base resources would make being able to produce tier 2 resources less of a detriment. Since my mine can produce tin, I produce less copper, which is necessary for a lot of upgrades. Being able to buy the copper, even if it's a bit expensive, would help soften that blow
I may be missing something, but it doesn't seem that the research "workforce allocation" provides a benefit to Coin production. I was generating 4.5 bil coins, I took all my people out of coin production and stuck them on a farm, and no change in coin income (a LARGE change in food production, however)
The Infantry Gold Boost, costing 8 Sextillion and 25 GP didn't even increase my total RPS by 10%. Unfortunate, because Soldiers and Bazooka's are the only ones I can actually get up to Gold Star Barracks, and I'm at 5 star general of the army rank.
At that rank you should be able to get gold stars for more troops. Try another research pathing or let the Rank bonus grows a bit before your next reset.
I'm running into a problem where upgrade buildings (ones that I haven't built yet) are coming up as 'unavailable because I need $350, when my current City Cash is ~550. Same thing is occurring with power buildings
Raising the prices of upgrades based on how many times you've ranked up defeats the whole purpose of increment style games like this. Ranking up should make it take less time to get the better upgrades; raising the price doesn't make it 'challenging' it only makes it take more time.
Did the Mothership's lifespan get reduced, and we now have an 'upgrade' that makes it stick around for the amount of time we're used to? Can't get over 19x after this last update, where I was hitting 21-22x beforehand.
The mothership was a bit overpowered for the early game, so we changed the way it works reducing a bit the time it stays on screen, and adding a research to give it the old timer. It's working perfectly now. About the raising prices, they only applies to the portals. This way we are going to be able to add more portals without desbalancing the game.
Hello defla! There is a fairly equal chance of rolling any number on the dice. Depending on the dice used, you can also change that particular amount of risk. For more information, please check out this link: http://tinydicedungeon.wikia.com/wiki/Strategy
Yes. You can visit the beastiary page by clicking the skull icon at the bottom right. There is a spells section.