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defla's Comments

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Bad Viking and the Curse of the Mushroom King

Play Bad Viking and the Curse of the Mushroom King

Jan. 21, 2016

Rating: 4

Well made, but some of the solutions aren't exactly logical / intuitive. Ends up being a matter of just trying everything on everything else to see what works

Zombidle

Play Zombidle

Dec. 19, 2015

Rating: 0

It's not an idle game, so much a click game

Endless Expansion

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Dec. 17, 2015

Rating: 1

Having a way to improve mining via factory would definitely help; board factories are great, but my Logs lag behind

Specter Knight

Play Specter Knight

Oct. 07, 2015

Rating: 0

If you replace the bomb on the hotbar, is there a way to put it back up there?

Developer response from UknownXL

Yes. You can visit the beastiary page by clicking the skull icon at the bottom right. There is a spells section.

Little Warlock

Play Little Warlock

Sep. 24, 2015

Rating: 0

So many load screens!

Idle Vikings RPG

Play Idle Vikings RPG

Sep. 03, 2015

Rating: -2

Buying the base resources would make being able to produce tier 2 resources less of a detriment. Since my mine can produce tin, I produce less copper, which is necessary for a lot of upgrades. Being able to buy the copper, even if it's a bit expensive, would help soften that blow

Idle Business

Play Idle Business

Jul. 05, 2015

Rating: 1

Is there anything left to do after you've gone through the businesses? There doesn't seem to be an iterative / incremental process to this game

Idle Civilization

Play Idle Civilization

May. 07, 2015

Rating: 1

I may be missing something, but it doesn't seem that the research "workforce allocation" provides a benefit to Coin production. I was generating 4.5 bil coins, I took all my people out of coin production and stuck them on a farm, and no change in coin income (a LARGE change in food production, however)

Tap Tap Infinity

Play Tap Tap Infinity

Jan. 07, 2015

Rating: 1

Currently, the spell system Cooldowns reset to 0 if the tab is reloaded

Developer response from ScaryBee

Yup - will be fixed in the next patch. Thanks for the report though!

Save the Earth! - The Incremental -

Play Save the Earth! - The Incremental -

Nov. 27, 2014

Rating: 3

The Infantry Gold Boost, costing 8 Sextillion and 25 GP didn't even increase my total RPS by 10%. Unfortunate, because Soldiers and Bazooka's are the only ones I can actually get up to Gold Star Barracks, and I'm at 5 star general of the army rank.

Developer response from Kaw_Dev

At that rank you should be able to get gold stars for more troops. Try another research pathing or let the Rank bonus grows a bit before your next reset.

Bloons Monkey City

Play Bloons Monkey City

Nov. 18, 2014

Rating: 0

Found out the upgrade issue was because I haven't built the main building completely yet. The Windmill/Watermill issue, I still haven't figured out

Bloons Monkey City

Play Bloons Monkey City

Nov. 18, 2014

Rating: 0

I'm running into a problem where upgrade buildings (ones that I haven't built yet) are coming up as 'unavailable because I need $350, when my current City Cash is ~550. Same thing is occurring with power buildings

Save the Earth! - The Incremental -

Play Save the Earth! - The Incremental -

Nov. 17, 2014

Rating: 18

Raising the prices of upgrades based on how many times you've ranked up defeats the whole purpose of increment style games like this. Ranking up should make it take less time to get the better upgrades; raising the price doesn't make it 'challenging' it only makes it take more time. Did the Mothership's lifespan get reduced, and we now have an 'upgrade' that makes it stick around for the amount of time we're used to? Can't get over 19x after this last update, where I was hitting 21-22x beforehand.

Developer response from Zaloran

The mothership was a bit overpowered for the early game, so we changed the way it works reducing a bit the time it stays on screen, and adding a research to give it the old timer. It's working perfectly now. About the raising prices, they only applies to the portals. This way we are going to be able to add more portals without desbalancing the game.

Tiny Dice Dungeon

Play Tiny Dice Dungeon

Aug. 15, 2014

Rating: 3

The Plasmoid rolled a one, and it's turn kept going. That, and this is built like a FTP time waster.

Developer response from Springloaded

Hello defla! There is a fairly equal chance of rolling any number on the dice. Depending on the dice used, you can also change that particular amount of risk. For more information, please check out this link: http://tinydicedungeon.wikia.com/wiki/Strategy

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 09, 2014

Rating: 1

Some of the 'avatar' icons interact strangely, such as the second money bag being partially phased through the car

Dangerous adventure

Play Dangerous adventure

Jun. 02, 2014

Rating: 1

Repaint sometimes does nothing

Pixelo

Play Pixelo

Apr. 28, 2014

Rating: 1

The 'missed pixel' penalty seems to be more of a hint system than anything else =/ otherwise great puzzles

Majik

Play Majik

Apr. 09, 2014

Rating: 0

Does gold even do anything? You can sell in the inventory, but you can't buy

Developer response from sunny8751

Sorry! I have not updates the GUI yet, but pressing enter opens the store, where you can buy different items that give you different stats.

Notebook Space Wars

Play Notebook Space Wars

Aug. 26, 2013

Rating: 1

One bomb kills the death star; I have to assume a thermal exhaust port was used. 5/5 for star wars references =P

Epic Battle Fantasy 4

Play Epic Battle Fantasy 4

Mar. 17, 2013

Rating: 3

100% curse resistance doesn't protect you from the curses cast by your own items >.< Thought I'd be able to get around that self cursing ;)

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