Fantastic progression to the Motherlode style games. One thing that I would love, is being able to split ores into smaller versions. Toward the middle of the game, I have a lot of sizable iron, but I need a lot of tiny or ordinary ores. Great game!
Relaxation does nothing except change the LISTED amount ones stress goes down, it does not change the actual stress-reduction. Mercantilism had it right, in that it shows you the formula used and what benefit it actually gives you.
Very repetitive game; so luck dependent that skill barely plays a factor into whether you get a gold trophy. The time constraints make shields and health tiles useless at best and take up valuable positions on the board at worst.
That aside, I loved the concept and the story/comic feel to the game; the RPG-style Jewel-Quest type game is one I love to play.
Adding a boss was definitely a step in the right direction, but each game seems to be shorter and simpler then before. More enemies on screen at one time was challenging at times, but even with the boss fight, mass confusion and the fighter's shield prevented most of the damage