an RPG is not an interactive book with a side-shooter mini game.. Good game nonetheless, but you should cut those long dialogs, or make us affect the outcome of the speech..
I just want to congratulate you for creating THE laggiest flash game I ever played. I have a high end gaming pc and every time I'm surrounded by enemies -as in I have to shoot accurately- the game lags and the character shoots and runs around like a mentally challenged looking for his lollipop that never existed in the first place. Don't get me wrong, I love this game, but you are making it very hard for me with every new version.. 5/5 if lag is fixed, 3/5 for the moment..
must be the first time I took on AN INANIMATE BUILDING for a boss.. yet another great potential ruined by lazy developers.. downvote so developers try harder next time.. 2/5
"Oculus Rift and Kinect controls" is the only thing I wanna say about this game.. Oh, and: *a jump button and an Excite Truck/Mirror's Edge feeling when going down, *Air tricks a la SSX, *Near Miss Bonus a la Burnout, *Caves, *Hoops/Turns/Gravity Changes.. and much more. Ask me if you need more ideas XD
Some developers (as this one) don't understand the concept of achievements. You get an achievement when you ACHIEVE something, not go through the game as it was meant to be played. You are not EA; you are a flash game developer free to create whatever you want. Don't give us pellets just for showing up or doing the only thing available. Get some balls (yes, puntended, puncepcion, what have you) and create the complexity in the game and give us achievements for doing unexpected, hard to to stuff.
Yay, that means a sequel then! :)