I have probably played every single map for the last few months, and the game does have a steep learning curve. Crash course for the people that don't understand it: 1 & 5 generate energy, 1 is pretty cheap but cannot be placed to close to each other or they lose effect. 5 is expensive but can be packed close together. 2 is useful for crossing large gaps, 3 gives you a bigger reserve for energy for short bursts of building / refuelling. 4 makes all your packets go faster, they can be built anywhere. 6 is useful for pushing back creeps and when placed close to a spawn can control it single handedly. 7 is useful against deep pools of creeps or against targets that are higher up, 8 is only useful against flying creeps, 9 is useful when the creeps are spawning in a pool and is on of the best power/effect towers.
Concept of the game itself isn`t that bad. But uploading 7 versions of (practicly) the same game seems a bit like point-whoring. Although I suspect that`s not your purpose of uploading the same game a few times.
Even though, I think this version really is the first version worth playing more then once ;).
Certainly needs more levels. And as this game seems to be in space there is something wrong with it...
Space has no friction, the ship slowing down is pretty unrealistic for this being a space game...
4/5 only thing I don`t like is that is a bit glitchy at times. Triangles not reacting as you expect and a triangle-yellow brick combination have some glitchyness too.
Idea not so bad, playabilty rather bad. Even on easy is the difference between wave 1 and 2 way too big. I think most tower defences are fun because they slowly get more difficult as you go. This game however started beating me on wave 2 or 3..
Great flash game remake of a good concept. This one is easily just as good as the real game. Maybe bring out some more levels?
p.s. the level 32 glitch can be solved by adjusting the quality (o-key).