well that sucks. I didn't save and the game broke.
on the second map. A lot of my upgrades don't work for whatever reason. Every time I surrender. It starts me back at 500 moneys.
Don't know why. I was switching between modes and realized the game glitched a bit.
A variable that can change the mutation rate of the program would help a lot. Also include a recommendation of what to set that mutation rate. It seems to get stuck doing the same thing and adding a mutation would change that much faster.
I really like this game. Definitely has the base concept of building on new pieces. You taught the game mechanics well. I know this is definitely an easy game for computer logic peeps. I'm glad you made this game. Thank you.
Update the controls to more than just
"Use your mouse to interact
Press control + click to scroll the big board"
I don't understand how to delete components. The tutorial didn't go over that. At least have a small question mark icon on the bottom or something that displays all controls.
one balance issue. The blueprints. I love the idea, but the way the system works is you have bullets that do x damage, y attackspeed, each bullet has its chance to be special. But if I have many bullets then I can have more chances of more special bullets. if special bullet, then more damage. In short. I can use the free 25 blueprint blocks to upgrade multishot to max, which in turn can give me more special bullets. ahhh Sorry I'm going to detailed. in short. there needs some changes to this blueprint block upgrade system. I would suggest at least a +1 every upgrade. it's a start
I love the idea that you didn't have to straight tell me things. Lasers kill me. Some lasers don't stop. I can kill myself by exploding and it solves problems. Buttons do stuff. Just, It was well put into the game. The tutorials on each new item was quick and easy to pick up. It is definatly something you had to had thought of when you made the game.
I will try to fix it in the sequel, thanks!