Sweet game. Now, if you added battles and stuff, and put in bonus chests to go after that had neat stuff in 'em... that'd be pretty sweet c: Puzzle + RPG. I'm sorry, that was a terrible idea. But do it anyway.
The more I play the less I like this game. Order of actions for units is never explained. And if they are densely packed, there is no way their orders will get carried out because you can't react to anything that's happening until the next round. Great basis with some terrible flaws.