Well, it's not a bad start. How about having the targets movement be more variable? Add 'waves'. Add a score multiplier that resets when you miss a target. Make the game end if you miss too many instead of just running for a set time period.
I like this much better than your old version. The difficulty is there, but it's not so frustrating. You could make a pretty good game with this engine by adding some bonuses like speed pickups and higher levels with bigger cakes.
This is cool. I haven't seen too many grappling hook platformer games actually have to have the hook on a horizontal surface. I do think that the triangle jump and holding on the the wall is too hard to perform. It would be better if you could just press toward the wall to hang on.
Not bad, with a little bit of polish and some tweaking this could be a great game.
I would suggest you make the reload time for the deletion action a little shorter. Also, add a way to speed up the drop rate of the blocks, since it's way too slow in the earlier levels.
It doesn't matter if you can't spell by yourself. This is the internet, there are online dictionaries. Good spelling and punctuation makes a better impression when you are writing something like a game description.
Needs a lot of polishing up in terms of gameplay, but the graphics are great.
Also, I wish all adventure games had a cutting torch in your inventory from the start.
Pretty good level design, but I don't like that you have to start over every time you play. I think a level select system that saved your progress would have been better.