"No more moves" is also too punitive for something that can be out of the player's control. Having the game shuffle the board and end up right back in another "No more moves" situation in a timed match is essentially a game-over.
More a game of luck rather than skill. As soon as you split the board in half or make it impossible for the player to set up chains the game becomes an exercise in frustration.
Great idea, mediocre execution. After the second map the game starts to feel more tedious than fun, the weapons are too similar and feel underpowered, and the zombies aren't challenging to kill just numerous and hard to see.
Game is more of a chore than a challenge. Enemies are only difficult to kill because your ship's weapon does so little damage even when fully upgraded. Game also crashed on killing the third boss.
There are some serious balance issues. On a supposed 2nd level side mission I ran into a "level 3" monster with 6x my team's combined hit points who killed my party in one turn. Not fun.
Maybe it's a bug, but I can't seem to finish the game. I have the message "All ready to go, let's start it up and get out of here" but nothing happens when I get a trooper to start the car.
Final quest step wont unlock only after wave 45 now. Thank you for feedback