The knight's thoughts after he defeated had beaten all the levels with their spikes, burning platforms and lava pits:
"This is the princess? :O
...Totally not worth it! >:-( "
This game absolutely needs a sequelwith more enemies, more unlockable members, more weapons, more of everything!
Game could include the whole ton instead of only one family so you can choose 5 active fighting members out of a big pool of possible fighters.
:3
I think there's a lot of potential for a sequel. :3
The relation between killing zombies/finding supplies and finding survivors is just too big!
I mean:
Fighting 35 of these nerving guys and only getting 100 exp?
And rescuing 1 survivor and get 3000 exp?
There's definitely something wrong here! O_o
What about some auto-fight ability or something like that?
Cause later on at waves 15+ , killing zombies hour for hour just to get the "1000 killed zombies" and the "all skills unlocked" achievement is really tiring!
Especially when you only get 1% exp per zombie and there are only 15 zombies per wave! :O
That's literally a waste of my time at this point.
otherwise a good game. Jut the lack of more zombie and the lack of new zombies makes it boring at some point.
PS: Please add a "buy 1 skill point for 20000 gold" option. You could even use the "Molly's Cakes" door for it!
And set the zombie counter to 600 instead of 1000.
One thought just crossed my mind:
What if these zombies are in fact just some drug addicted people that want to steal your money in order to buy drugs at the drugs store?
And you - the player - are a psychopath that enjoys torturing drug addicted and mentally handicapped people? O_o
Good game.
But one thing:
I'm currently at level 25, have all the weapons and all the upgrades and I am at wave 37.
Game was fun to this point but now it's becoming repetitive and therefor boring:
Every wave the same, the exact same enemies, thd exact same shots needed to kill them and the exact same 4,00 % that I can repair before I have to fight the next wave.
Right now there is not much to look forward, the next 10 waves will all be the same but they have to be done to finish that device.
It's gonna be the most boring hour of my life.
Therefor a little hint:
Why don't you give us a little boost once we did something awesome?
For example: Once you reach level 25 , your shooting speed is doubled and your building speed is tripled.
So that the time till finishing that device won't be too long.
Maybe it was just my fault for not really building something n the first 20 waves but building that thing from 25 to 100 % is quite a boring task.
Some kind of checkpoint would be nice.
After managing to stuck the guy inside a wall, the only way to play again ws to restart the whole game.
PS: They may beuseful when you play the game the first time.
But after that the poup hints are just bothersome.
Yeah, I'd like to implement a level select screen in subsequent upgrades and future games. In the meantime, presenting the tutorial popups only once will be easy enough to implement. Thanks! :)
Thanks, densch! In the next few days, we will be submitting this game to iOS, Android, and Windows Phone, so if you prefer to play your games on a tablet or phone, we'll have you covered.
I'm kind of pissed off cause I realized after level 11 That this is just a demo! >:-(
You could have mentioned that in the title or in the description. :-(
Some kind of tutorial would be nice.
I know, therewere these few popup windows at the beginning but I still don't really understand the meaning of the different gems.
There's health , defense, attack, money, etc.
But there is only one bar for everyone.
Yeah, I'd like to implement a level select screen in subsequent upgrades and future games. In the meantime, presenting the tutorial popups only once will be easy enough to implement. Thanks! :)