Same thing that I didn't like in the prequels too:
I always have to keep some enemies alive in order to collect the remaining citizens and stars.
If I kill all the enemies, it's game over andI have to do that whole shit again to get the remaining stars.
That sucks really hard.
Especially in levels with machine gun guys and helicopters!
@Rifleman: I don't know if that's the case here but reviving a hero gets more expensive when you've made more uopgrades on him.
So a fully upgraded hero is more expensive than the same hero with no upgrades.
Seems like a good game.
I would just be glad if there were some kind of map or at least show me the level once I've completed it.
At the moment I'm either running in circles or having the girl and the boy die in periodical intervals.
At least I don't really get any further than the first 4 or 5 levels of each character. O_o
Nice gamebut it seems like I'm to stupid to play it. O_o
You're not too stupid, don't be down on yourself. It's supposed to fill you with a sense of being lost until everything clicks in that "a-ha!" moment. Thanks for checking it out.
Organizing the item list would be cool.
Especially when you get tons of items per level, it would be very cool to only see the new items in the item screen.
Right now I have to scroll through the complete inventory when I search for a new item.
When you get a new item, it should be on position 1 and the other items should be shifted down one position.
So I wouldn't have to search for 1 new item in around 20 items.
There are sound controls in the menu in the top right corner. I defaulted them to off because it's an idle game so you might leave it running in the background a lot.
You're not too stupid, don't be down on yourself. It's supposed to fill you with a sense of being lost until everything clicks in that "a-ha!" moment. Thanks for checking it out.