I don't know if it's just me, but at first glance and from the comments, this game seems very similar to the game Homeworld series (which isn't bad, just pointing it out).
Good game! I have a question though. I'm on electrical problems, and when I hit the outermost metal piece the current goes 80% through, then it stops! I don't understand this...
I like it, as it has potential. I have noticed some bad things though. His limbs seem to separate at high speeds, the range of view is small enough to not see an obstacle, flying limbs from previous obstacles can kill you, and sometimes the grapple slides off the obstacle and you slide off the screen with it...Besides that, great game! Best thing since 2 wires!
Winwon2, I'm on level 18, and the screenshot, is not level 18. as proof, I shall state the number of bridges needed (I have the menu open and it says level 18); 2, 4, 2. Thew screenshot has it at 1, 3, 3, 1. As for the people going "wow, once you hit he double-digits it gets really hard!", welcome to the point to educated guess and check :P
I have to agree with both scurvy and leach. level 6 comes and it's like "wow! NOW I have to have pixel-perfect jumping". Also, couldn't level 6 at least have a checkpoint when you reach the box area? It takes (in my opinion) way to long to go past the pixel-perfect spikes, find the key, then die on the way back! Also, it wouldn't hurt if touch detection on the spikes was a little better than an invisible box of kill the bear. For those reasons, I have to say 2/5
okay game. Like many have said, it's slippery, the controls aren't perfect to say the least, the grammar could use some work, some levels made no sense to the plot line (although I get the sniping reticule level, looking through a reticule to spot natives I interpreted it as). But besides that, the plot was well played, I didn't find the whole grayness that difficult to adapt to, and I must say I agree with dhohulin when I say that this game is much different than many playcrafter games I've played! A few improvements to all those above problems and this would make an excellent game, even if it wasn't all your effort, although I gather about half of it was with all that coding!
okay, physics aren't too good. I'm on level 6, and the the level fails itself. Literally. I can sit here for about 15 minutes and watch as the blocks slowly separate and destroy the surrounding buildings! If you fixed the physics it would get my deep appreciation, that's for sure. Until then, it's just an okay game. A little confusing at first, but okay.
Great play on a great greek myth! Cerberus, Hades, The girl that died that he went to Hades to retrieve, so much accuracy (to an extent) and so much greatness! 5/5! Well done!
This is a great game! If you can add more levels, more challenges, use the physics part of shooting and boxes and such *SPOILER* like level 5 *END SPOILER*, this would be just the PERFECT game! 6/5! (I don;t care if that's more than possible
If I may add to the ransom-ware thing, the only evidence that I saw towards that was that when I clicked the link for the walkthrough it brought me to armorgames' two youtube clips, but my browser blocked a pop-up. (pop-up for ransom-ware?)
I just have to say that some of the numbers are even wrong themselves! For instance, household pack, puzzle 10x10 2, I have in a vertical column 2,2,1. Well in order of top to bottom, B being bad and G being good, it's: GGBBGBBBBG...