When you get to the desert you need to backtrack to the dam (where the sheep are). You keep hitting it with a coconut until it breaks. Then make your way back to the desert, which has been irrigated by the new river.
3437,3437,3437. It takes a couple seconds to draw out, but it has a nice double axial embossment (An embossed X in the black circle). Compare this to 3438,3438,3438. It's amazing how sensitive the input can be when it comes to discovering artifacts.
This game reminds me of "Venture Brothers" villains, which isn't a bad thing, hehe. "It's time to destroy this puny planet once and for all!" "Destroy, uh, I thought we were conquering it?" "Destroying is conquering. It's true. I looked it up. Okay! Time to f*** off to space, catch you guys later." ROFL
Aye, Khiash's stratagem is what I used as well. On the later levels, you are forced to max out circles, then detonate two of them nearby one another, preferably at the center of the area. Hated those 2 insane levels without circles, though, they just boiled down to luck =P
The "get all 49 sprites" badge worked for me. You need to continue playing the game by grabbing the wire to the very north. And Anabel can't die just yet, even without internal organs, because you play as her in the second game, so says the bonus stuff.
If this is drawing out Orpheus, the Greek who journeyed through the underworld to get his love Eurydike, then the ending is that. Just as in Orpheus' myth, it is said that Orpheus "won't look back" until they made it out of the underworld. But just at the exit of the Hades he looks back to make sure she has made it alright, and she was gone.
However I think this game is deeper than that. Unlike in Orpheus' myth, when the man returns to the surface he sees himself standing at the grave - a sad truth that he cannot venture down into the underworld and gather his love again. With this both he and his love vanish, leaving only the man to stare at her grave, with the title "Don't look back" above him. Perhaps it means more than the Orpheus tale, in that here it also alludes to what the man should do - stop looking back, and continue on with his life.
Yes. It is a joke. Anyone who has spent time programming a game would know that. You don't spend time working on physics, sounds, controls, just to make something this short. But thank you for thinking it wasn't a joke, because now I can laugh at you AHAHAHAHAH!
P.S. Love the song.
Edan, I will repeat what I said: "In the case of destroying a creature nest, it's cheaper to drop a lot of low quality pure gems on the building, not one big pure one. (Data)" I was not talking about armored monsters.
it may have been short, but it was sweet. 5/5. I notice people below giving the game a 1/5 because there is no challenge. The point of the game wasn't to be challenging, it was to have a nice relaxing romp in a steampunk world. It did that quite well.
mcmcmc4, in some levels (not the first, if that's where you are looking) if you hover your mouse over odd-looking buildings, the pop-up hint will reveal them as shrines.
Hint: In the case of destroying a creature nest, it's cheaper to drop a lot of low quality pure gems on the building, not one big pure one.
Data:
Base Gem Grade 1 Cost = 30
Base Gem Grade 2 Cost = 196
Base Gem Grade 3 Cost = 528
Green G1 Drop Damage: 16-59
Green G2 Drop Damage: 50-179 (varies)
Orange G1 Drop Damage: 13-71
Orange G2 Drop Damage: 44-221
Orange G3 Drop Damage: 101-516
Data Analysis:
Dividing the damage done by the base gem cost for each instance, we find the possible damage done per mana point spend, abbreviated D/M.
Green G1: 0.53-1.97 D/M
Green G2: 0.25-0.86 D/M
Orange G1: 0.43-2.36 D/M
Orange G2: 0.22-1.12 D/M
Orange G3: 0.19-0.97 D/M
In both green and orange it is cheaper to drop G1 than G3 gems on housing. Further testing with pure yellow gems up to G4 confirms the trend.